remove3DENLayer: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Some wiki formatting)
Line 13: Line 13:
|r1= [[Boolean]] - [[true]] if the layer was removed successfully (i.e., correct layer ID was used)
|r1= [[Boolean]] - [[true]] if the layer was removed successfully (i.e., correct layer ID was used)


|x1= <sqf>_myLayer = -1 add3DENLayer "Enemy Base";
|x1= <sqf>
remove3DENLayer _myLayer ;</sqf>
private _myLayer = -1 add3DENLayer "Enemy Base";
remove3DENLayer _myLayer;
</sqf>


|seealso=  
|seealso= [[add3DENLayer]] [[set3DENLayer]] [[get3DENLayerEntities]]
[[add3DENLayer]]
[[set3DENLayer]]
[[get3DENLayerEntities]]
}}
}}

Revision as of 11:39, 7 April 2023

Hover & click on the images for description

Description

Description:
Remove Eden Editor editing layer.
Groups:
Eden Editor

Syntax

Syntax:
remove3DENLayer layerID
Parameters:
layerID : Number - layer ID as returned by add3DENLayer command
Return Value:
Boolean - true if the layer was removed successfully (i.e., correct layer ID was used)

Examples

Example 1:
private _myLayer = -1 add3DENLayer "Enemy Base"; remove3DENLayer _myLayer;

Additional Information

See also:
add3DENLayer set3DENLayer get3DENLayerEntities

Notes

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