saveIdentity: Difference between revisions

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<dd class="notedate">Posted on August 12, 2006 - 17:17</dd>
<dd class="notedate">Posted on 2006-08-12 - 17:17</dd>
<dt class="note">[[User:Str|Str]]</dt>
<dt class="note">[[User:Str|Str]]</dt>
<dd class="note">Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.
<dd class="note">Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.
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Latest revision as of 22:59, 13 May 2023

Hover & click on the images for description

Description

Description:
Saves units's identity to Objects.sav file in campaign directory as entry name.
Groups:
Unit Identity

Syntax

Syntax:
unit saveIdentity name
Parameters:
unit: Object
name: String
Return Value:
Boolean - true if successful, otherwise false

Examples

Example 1:
_successful = player saveIdentity "playerid";

Additional Information

See also:
loadIdentity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2006-08-12 - 17:17
Str
Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.