getPlayerLevel: Difference between revisions

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m (Fix example)
Line 19: Line 19:


|x1= <sqf>player addEventHandler ["Killed", {
|x1= <sqf>player addEventHandler ["Killed", {
if (getPlayerLevel _remotePlayer < getCurrentPlayerLevel) then
_killer = _this select 1;
if (getPlayerLevel _killer < getCurrentPlayerLevel) then
{
{
hint "oooooooooh!";
hint "oooooooooh!";

Revision as of 18:27, 7 December 2023

Hover & click on the images for description

Description

Description:
Return the level of the provided player.
Multiplayer:
Only works in multiplayer (on both server and clients).
Groups:
Argo

Syntax

Syntax:
getPlayerLevel unit
Parameters:
unit: Object - a player-controlled unit
Return Value:
Number - the provided player's level or -1 on error (unreachable servers, not a player, etc)

Examples

Example 1:
player addEventHandler ["Killed", { _killer = _this select 1; if (getPlayerLevel _killer < getCurrentPlayerLevel) then { hint "oooooooooh!"; }; }];

Additional Information

See also:
getCurrentPlayerLevel isPlayerSupporter

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note