CfgAmmo Config Reference – Talk

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==visibleFireTime==
==visibleFireTime==
Description: How long is one shot assumed to be noticeable by the AI. Values under 5 should be avoided, as AI can performs is cycles with 5s of no testing in between.
"Description: How long is one shot assumed to be noticeable by the AI. Values under 5 should be avoided, as AI can performs is cycles with 5s of no testing in between."
Is it true about 5 sec ? But why then almost all stadart small arms got values under  5s ? ;)--[[User:Bdfy|Bdfy]]
Is it true about 5 sec ? But why then almost all stadart small arms got values under  5s ? ;)--[[User:Bdfy|Bdfy]]

Revision as of 17:11, 28 July 2007

Is it on purpose that the example to indirectHit is the same for indirectHitRange? --Serclaes 12:20, 7 January 2007 (CET)

No, that was a small glitch. But I can't make sure everything is correct here, because I did it all myself and cannot guarantee that there are more of those erros inside. Feel free to fix it, that's the purpose of a wiki :) --TeRp 17:08, 7 January 2007 (CET)
I'm just asking, because it looked strange but my knowledge of configs doesnt go far enough to be sure you made a mistake. ;) --Serclaes 17:54, 7 January 2007 (CET)


And what about the formula used to calculate total hit? ("Total damage = Hit damage - Indirect damage") Is it correct? Should not it be Total damage = Hit damage + Indirect damage???

visibleFireTime

"Description: How long is one shot assumed to be noticeable by the AI. Values under 5 should be avoided, as AI can performs is cycles with 5s of no testing in between." Is it true about 5 sec ? But why then almost all stadart small arms got values under 5s ? ;)--Bdfy