Countermeasures – Arma 3

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* [[CfgVehicles_Config_Reference|CfgVehicles]]
* [[CfgVehicles_Config_Reference|CfgVehicles]]
* [[Arma 3: Sensors]]
* [[Arma 3: Sensors]]
* [[Arma 3 Targeting]]
* [[Arma 3: Targeting]]
* [[A3 Targeting config reference]]
* [[A3 Targeting config reference]]
* {{Link|https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/|Sensor Overhaul thread}}
* {{Link|https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/|Sensor Overhaul thread}}

Latest revision as of 10:38, 6 May 2024

Countermeasures, detection of locking, tracking and missiles in flight.


Mechanics

Ground vehicles with Incoming Missile Detection ability use the same SENS display as air vehicles to display threats. See the Custom Panels page for details.
Different types of targets on the radar Player's vehicle is being locked by an enemy ammo weaponLockSystem

matches

vehicle lockDetectionSystem

Different types of targets on the radar A guided munition is homing on the player's vehicle ammo weaponLockSystem

matches

vehicle incomingMissileDetectionSystem


Configuration

The following properties of Ammo, Weapon and Vehicle can use basically any bitmask value (See also BIS_fnc_bitflagsCheck).

BI uses the following convention

ammo ammo (countermeasure) weapon vehicle
System weaponLockSystem weaponLockSystem weaponLockSystem lockDetectionSystem incomingMissileDetectionSystem
0 - N/A Checked Checked Checked Checked Checked
1 - Visual Checked Checked Checked Unchecked Unchecked
2 - IR Checked Checked Checked Unchecked Unchecked
4 - Laser Checked Checked Checked Checked Unchecked
8 - Radar Checked Checked Checked Checked Checked
16 - Missile Checked Unchecked Unchecked Unchecked Checked


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