getRelDir: Difference between revisions
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Hypoxic125 (talk | contribs) m (Added example, removed my note) |
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|x1= <sqf>_reldir = player getRelDir tank;</sqf> | |x1= <sqf>_reldir = player getRelDir tank;</sqf> | ||
|x2= <sqf> | |||
// Set object's direction towards any given position | |||
_object setDir (getDir _object + (_object getRelDir [_x, _y, _z])) | |||
</sqf> | |||
|seealso= [[getDir]] [[direction]] [[getDirVisual]] | |seealso= [[getDir]] [[direction]] [[getDirVisual]] | ||
Line 34: | Line 39: | ||
</dl> | </dl> | ||
Latest revision as of 03:06, 12 May 2024
Description
- Description:
- Returns direction, which is relative to object's current direction, from given object to another object or position in the range from 0 to 360, the equivalent of BIS_fnc_relativeDirTo. Taking the current direction of the object into account.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object getRelDir position
- Parameters:
- object: Object
- position: Object, Position2D or Position3D
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- getDir direction getDirVisual
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2018-08-07 - 21:50 (UTC)
- Tankbuster
- To clarify, this returns a relative direction, so objects directly in front are said to be at zero degrees. So, taking example 1 above, if the tank is in front of the player, this function will return 0. If the tank is to the right of the player, it will return 90.