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| List of units that would activate given [[Triggers| | | List of units that would activate given [[Triggers|Trigger]]. | ||
For trigger of type "Not present" the list is the same as that returned for "present". |= Description | For trigger of type "Not present" the list is the same as that returned for "present". |= Description | ||
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| '''list ''trigger''''' |= Syntax | |[[Array]] <nowiki>=</nowiki> '''list ''trigger''''' |= Syntax | ||
|p1= trigger: [[Object]] |= Parameter 1 | |p1= trigger: [[Object]] |= Parameter 1 | ||
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|x1= <code>_tlist <nowiki>=</nowiki> '''list''' | |x1= <code>_tlist <nowiki>=</nowiki> '''list''' _triggerOne </code>|= Example 1 | ||
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Revision as of 04:05, 28 August 2007
Description
- Description:
- List of units that would activate given Trigger. For trigger of type "Not present" the list is the same as that returned for "present".
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_tlist = list _triggerOne
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- To use the trigger list inside the trigger definition (in the "On Activation/Deactivation" fields) use the array thislist instead.
{player sidechat format["%1 activated trigger",_x]} foreach thislist