moveInCargo: Difference between revisions

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| soldier '''moveInCargo''' vehicle |= Syntax
| [[Object#Unit|Unit]] '''moveInCargo''' [[Object#Vehicle|Vehicle]]|= Syntax


|p1= soldier: [[Object]] |= Parameter 1
|p2= vehicle: [[Object]] |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value
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|x1= <code>soldierOne '''moveInCargo''' jeepOne </code> |= Example 1
|x1= <code>_soldierOne '''moveInCargo''' _jeepOne </code> |= Example 1
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Revision as of 07:57, 28 August 2007

Hover & click on the images for description

Description

Description:
Move soldier into vehicle cargo position (Immediate, no animation).
Groups:
Uncategorised

Syntax

Syntax:
Unit moveInCargo Vehicle
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInCargo _jeepOne

Additional Information

See also:
moveInCommandermoveInDrivermoveInGunnermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 14:42
hardrock
Notes from before the conversion If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the assignAsCargo command, in order for the AI to catch on. Something like this: moveInCargo helo1 this assignAsCargo helo1 MP Note Functions MoveInCargo can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
Ceeeb
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Cargo" action command.

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