getAllHitPointsDamage: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
||
Line 19: | Line 19: | ||
All values in all arrays are ordered accordingly to hit part index for convenience and for use in [[setHitIndex]] and [[getHitIndex]]. | All values in all arrays are ordered accordingly to hit part index for convenience and for use in [[setHitIndex]] and [[getHitIndex]]. | ||
|x1= <sqf>hint str getAllHitPointsDamage player; | |x1= <sqf> | ||
hint str getAllHitPointsDamage player; | |||
/* | /* | ||
[ | [ | ||
Line 27: | Line 28: | ||
] | ] | ||
*/ | */ | ||
</sqf> | </sqf> | ||
|x2= <sqf>hint str getAllHitPointsDamage vehicle player; | |x2= <sqf> | ||
hint str getAllHitPointsDamage vehicle player; | |||
/* | /* | ||
[ | [ | ||
Line 37: | Line 40: | ||
] | ] | ||
*/ | */ | ||
</sqf> | </sqf> | ||
|seealso= [[setHitPointDamage]] [[getHitPointDamage]] [[setHitIndex]] [[getHitIndex]] [[setHit]] [[getHit]] [[setDamage]] [[damage]] | |seealso= [[setHitPointDamage]] [[getHitPointDamage]] [[setHitIndex]] [[getHitIndex]] [[setHit]] [[getHit]] [[setDamage]] [[damage]] | ||
}} | }} |
Revision as of 19:42, 3 September 2024
Description
- Description:
- Get provided object's hit points damage.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getAllHitPointsDamage entity
- Parameters:
- entity: Object - object to be queried
- Return Value:
- Array - [] if entity is null or has no shape, otherwise [hitpointNames, selectionNames, damageValues]:
- hitpointNames: Array of Strings
- selectionNames: Array of Strings
- damageValues: Array of Numbers - in range 0..1 where 0 = no damage, 1 = full damage
Examples
- Example 1:
- hint str getAllHitPointsDamage player; /* [ ["hitface","hitneck","hithead","hitpelvis","hitabdomen","hitdiaphragm","hitchest","hitbody","hitarms","hithands","hitlegs","incapacitated"], ["face_hub","neck","head","pelvis","spine1","spine2","spine3","body","arms","hands","legs","body"], [0,0,0,0,0,0,0,0,0,0,0,0] ] */
- Example 2:
- hint str getAllHitPointsDamage vehicle player; /* [ ["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator","#gear_f_lights"], ["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator"," "], [0,0,0,0,0,0,0,0,0,0,0,0,0,0] ] */
Additional Information
- See also:
- setHitPointDamage getHitPointDamage setHitIndex getHitIndex setHit getHit setDamage damage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note