captive: Difference between revisions

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[[Category:Scripting Commands]]
[[Category:Scripting Commands|C]]
[[Category:Scripting Commands OFP 1.97]]
[[Category:Scripting Commands OFP 1.97|C]]
[[Category:Scripting Commands OFP 1.46]]
[[Category:Scripting Commands OFP 1.46|C]]
[[Category:Scripting Commands ArmA]]
[[Category:Scripting Commands ArmA|C]]


back to [[Scripting_Reference#C|COMREF]]
back to [[Scripting_Reference#C|COMREF]]

Revision as of 17:04, 22 April 2006


back to COMREF

captive unit


Operand types:

unit: Object

Type of returned value:

Boolean

Description:

Check if unit is captive.

If unit is a vehicle, its commander is checked.


Example:

? !(captive player) : goto "run"


Comments:

Use setCaptive to make a unit captive.