primaryWeapon: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (syntax corrections)
m (modified note)
Line 31: Line 31:
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''


'''primaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon. There is no command that will enable you to detect the active weapon.
'''primaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon. There is no command that will enable you to directly detect the active weapon.
</dd>
</dd>
<!-- Note Section END -->
<!-- Note Section END -->

Revision as of 04:22, 19 April 2008

Hover & click on the images for description

Description

Description:
Returns name of unit's primary weapon (empty string if none).
Groups:
Uncategorised

Syntax

Syntax:
String = primaryWeapon Unit
Parameters:
Unit: Object
Return Value:
String

Examples

Example 1:
_pWeap = primaryWeapon player

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:57
hardrock
Notes from before the conversion: primaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon. There is no command that will enable you to directly detect the active weapon.

Bottom Section