allowFleeing: Difference between revisions

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m (changed "courage" to "cowardice". yay for english having such a word.)
m (only works on local units in MP)
Line 6: Line 6:
|1.00|= Game version
|1.00|= Game version


|arg= global |= Arguments in MP
|arg= local |= Arguments in MP


|eff= global |= Effects in MP
|eff= global |= Effects in MP

Revision as of 14:16, 21 November 2008

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Description

Description:
Sets the cowardice level (the lack of courage or bravery) of a group or unit. The more cowardice a Group or #Unit has, the sooner it will start fleeing. 0 means maximum courage, while 1 means always fleeing.
Groups:
Uncategorised

Syntax

Syntax:
Unit(s) allowFleeing cowardice
Parameters:
Unit(s) : Unit, Vehicle or Group
cowardice: Number
Return Value:
Nothing

Examples

Example 1:
_group1 allowFleeing 1

Additional Information

See also:
fleeing

Notes

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Notes

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