setRain: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (local effect, added see alsos)
mNo edit summary
Line 23: Line 23:
|x1= <pre>60 setRain 1</pre> |= Example 1
|x1= <pre>60 setRain 1</pre> |= Example 1
____________________________________________________________________________________________
____________________________________________________________________________________________
| mp = Each client and the server can have differing overcast values. |= Multiplayer
| mp = Each client and the server can have differing rain values. |= Multiplayer


| [[overcast]], [[setOvercast]], [[rain]] |= See also
| [[overcast]], [[setOvercast]], [[rain]] |= See also

Revision as of 13:09, 1 December 2008

Hover & click on the images for description

Description

Description:
Set rain density smoothly over the given transition time (in seconds). A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when overcast is less than 0.7.
Multiplayer:
Each client and the server can have differing rain values.
Groups:
Uncategorised

Syntax

Syntax:
TransitionTime setRain rainDensity
Parameters:
TransitionTime : Number. Seconds
rainDensity: Number. Range 0 to 1
Return Value:
Nothing

Examples

Example 1:
60 setRain 1

Additional Information

See also:
overcastsetOvercastrain

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section