Cold War Rearmed: Beta: Difference between revisions
mNo edit summary |
|||
Line 84: | Line 84: | ||
* The installer sometimes doesn't work as supposed (see above). | * The installer sometimes doesn't work as supposed (see above). | ||
* Ladders are currently not working | * Ladders are currently not working. | ||
* Winter Kolgujev might crash because the vegetation pbo is missing. | |||
=CREDITS= | =CREDITS= |
Revision as of 21:46, 20 May 2009
OVERVIEW
The ArmA: Cold War Rearmed (CWR) modification is a collaborative project with BI and community fans to bring the ever popular Cold War Crisis campaign and content into ArmA (1.14 or higher).
Key features:
- Original OFP islands taking advantage of the new texture and vegetation enhancements
- New vehicles from the Cold War era
- New units textured in the Cold War era style
- OFP-like UI design
- The whole CWC campaign
- All OFP single- and multiplayer missions from BI
CONTENT
The Public Beta Release contains everything that was included in OFP and OFP: Resistance:
- Malden island
- Everon island
- Kolgujev island
- Nogova island
- Desert Island
- The OFP User Interface
- Completely new US, Russian and Resistance soldiers
- Completely new set of civilian units
- New and converted buildings and plants
- Music files from Operation Flashpoint
DOWNLOAD MIRRORS
The filesize is approx. 1.4GB.
Thank you very much to all our hosts.
BUGFIXES & PATCHES
Fixed Resistance Campaign (v1.01)
Fixed SP Mission "Infantry" (v1.09)
INSTALLATION
In order to install the modification, run the CWR_RC3_4392.exe from the downloaded archive.
Please take note that sometimes the installer is not able to detect your correct ArmA installation folder, e.g. if you installed to a custom folder or another drive. In this case do the following:
- Start the installer and enter a temporary folder for installation (e.g. cwr_temp. If the folder is not present it will be created.
- Once the installation is complete, move the "CWR" folder which contains all pbo's to your ArmA installation folder - remember it's just another Modfolder.
- The same you do with the Campaigns, Missions and MPMissions folders. Maybe the readme too.
- If the folders are moved to your ArmA installation you can delete the temporary folder.
- Next you must edit your ArmA shortcut (or make a new one). Like with any other Mod you add at the end of the 'target line' -mod=CWR.
Example: c:\games\arma\arma.exe -nosplash -mod=cwr
Alternatively copy that .bat file to your arma installation, it starts arma with the -nosplash parameter and CWR as Mod.
The installation will not modify your settings for ArmA: Armed Assault.
The technical support and troubleshooting follow the same guidelines as those for ArmA: Armed Assault. Please see the documentation for the original game for more information.
SYSTEM REQUIREMENTS
ANY ORIGINAL VERSION OF ARMA 1.14.
System requirements for Cold War Rearmed are identical to those of the original game. ArmA: Queens Gambit should not be used together with this modification.
KNOWN ISSUES
- The installer sometimes doesn't work as supposed (see above).
- Ladders are currently not working.
- Winter Kolgujev might crash because the vegetation pbo is missing.
CREDITS
There is a credits video sequence included in the demo. Here is a list, though:
Team
- Adammo (Model imports)
- Berghoff (Everon, Winter Kolgujev, Plant models)
- Binkowski (Textures)
- DasPenguin (Models)
- DaSquade (AT-3 launcher, Carl-Gustav launcher)
- Ebud (US / Russian Units, Malden Sat & Mask images, Intro Sat & Mask images)
- hardrock (Logo)
- hoz (Project leadership, Packing pipeline)
- Hudson (Models)
- itim_tuko (Models, textures)
- Jahve (Loading screens)
- Jonny (Textures)
- Mikero (Configs, Scripting, Missions)
- Mondkalb (Nogova Sat & Mask images, Cessna)
- Mr-Murray (Missions, Cutscenes, Credits)
- NSXr (Military Advisor, Photography, Pain in the arse :-))
- OFMan (Kolgujev, Everon Sat & Mask images)
- Pennywise (Mission converter)
- plaintiff1 (Trabant)
- Planck (Malden, Nogova, Intro, Models & Model Editing, Configs, Textures, Stringtable)
- raedor (Configs, Scripting, Project leadership)
- Rellikki (Resistance Units)
- Schnapsdrosel (Civilians)
- T_D (BRDM, UI, Packing pipeline, walking CWR reference)
- TheSun (UAZs)
- W0lle (Missions, Project leadership)
Donators & Betatesters
- Archibishop Lazarus (T-55)
- CSLA Studio (BMP-1, Vz58, RPG-Nh75 - Maa, Yano.t11, TheSun, Faly)
- EricM/RKSL (Hind)
- HWM Mod (AH-64 - Aplion, Liongreek, Mainframe, Sparky, AnzacSASSteve)
- kenji (T-80)
- Panda[PL] (M21)
- RHS Mod (Ataka rocket, Not used but the thought was there)
- Robert Hammer (Bizon)
- rygugu (M60)
- scubaman3D (Carl-Gustav-Launcher, Uzi, FAL)
- FleePee (French Translations)
- D@nte (French Translations)
- Kya (Polish Translations)
- Snake Man (Beta testing)
- h- (Beta testing)
- i0n0s (Beta testing)
- zipper (Beta testing)
Special Thanks
- Enrico Turri (BIS)
- Ivan Buchta (BIS)
- Jan Hlavatý (BIS)
- Jan Horova (BIS)
- Jan Pražák (BIS)
- Lukas Soukenka (BIS)
- Marek Španel (BIS)
- Mariusz Zelmanski (BIS)
- Markus Kurzawa (BIS)
- Morten Gundersen (BIS)
- Ondrej Španel (BIS)
- Tomas Pavlis (BIS)
- Foxhound (Providing us fast and reliable FTP/Webspace)
- A.C.E. Mod (Donation of models)
- sparks50 (Pointing towards Schnapsdrosel)
- vilas (Keeping our motivation level constantly high :-) )
- OFPEC.com (Betatest organization)
SUPPORT
If you encounter problems with ArmA: Cold War Rearmed, please use the link below for feedback: BI Forum CWR Beta Thread
CLASSNAMES LIST
The class names are identical to those used by Operation Flashpoint. A complete list can be found here.
We cannot guarantee that each class has been converted.
SCRIPTED FUNCTIONALITY
Hangar main doors
a) Opening
{this animate [_x, 0]} foreach ["Anim_MidDoor","Anim_RightDoor","Anim_LeftDoor","Anim_LeftDoorGeo","Anim_RightDoorGeo"]
b) Closing
{this animate [_x, 1]} foreach ["Anim_MidDoor","Anim_RightDoor","Anim_LeftDoor","Anim_LeftDoorGeo","Anim_RightDoorGeo"]
Hangar bureau door
a) Opening
this animate ["Anim_SideDoor", 1]
b) Closing
this animate ["Anim_SideDoor", 0]
BMP1 random markings
To turn off, write CWR_noRandomNumbers = true in the init.sqf or a init line.
You can use custom markings on the BMP by typing
<vehicle> setObjectTexture [<x>, <path>]
<vehicle> should be the BMP
<x> should be 4, 5 or 6
<path> can be any path to a picture; we have some pictures under \cwr\data\: blank.paa (for no marking), csla.paa, cwralpha.paa (for CWR logo), fia.paa, gvardija.paa, red_star.paa, russia.paa, russia_naval.paa, sign.paa, ussr.paa
COPYRIGHT
Copyright © 2007-2009 Bohemia Interactive and the Cold War Rearmed team. All rights reserved.
ArmA: Cold War Rearmed is distributed under the same conditions as the original game. See the EULA for ArmA: Armed Assault for more information.