getPosASL: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (MP effects)
(add. ArmA2 classification)
Line 44: Line 44:
[[Category:Scripting Commands ArmA|GETPOSASL]]
[[Category:Scripting Commands ArmA|GETPOSASL]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Revision as of 16:30, 3 June 2009

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Returns the object position height above sea level.
Groups:
Uncategorised

Syntax

Syntax:
Array = getPosASL object
Parameters:
object: Object
Return Value:
Array - format PositionASL

Examples

Example 1:
_AslPosn=getPosASL player
Example 2:
hint format["position above sea level: %1",(getPosASL player) select 2]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 23 Feb, 2007
Dr_Eyeball
getPosASL obj select 2 might sometimes return the vertical position above sea level, but over land for stacked objects, it returns the vertical position above the object beneath it or at least affected by this offset. The same problem exists for getPos. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.

Bottom Section