Ambient Combat Manager - Functions – Arma 2
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(List of all functions available for the Ambient Combat Manager.) |
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* ''intensity'': a Scalar between 0.0 and 1.0. 1.0 is the maximum intensity and 0.0 will in effect pause the ACM. | * ''intensity'': a Scalar between 0.0 and 1.0. 1.0 is the maximum intensity and 0.0 will in effect pause the ACM. | ||
* ''ACM reference'': a reference to the ACM object itself, or a reference to any unit in the group the ACM is synchronized to. | * ''ACM reference'': a reference to the ACM object itself, or a reference to any unit in the group the ACM is synchronized to. | ||
A full list of ACM functions can be found in this thread. [http://forums.bistudio.com/showpost.php?p=1294551&postcount=3]. |
Revision as of 08:27, 8 June 2009
Note: this page is a work-in-progress! More info to follow as soon as possible.
Introduction
This page describes all pre-defined functions available to manipulate the settings of an Ambient Combat Manager (ACM).
Intensity
Not all missions require heavy enemy / friendly presence. The ACM's intensity controls how many patrols can be active at a given time and how frequently patrols are spawned. The intensity can be controlled by using the following function call:
[<intensity | Scalar>, <ACM reference | Object>] call BIS_ACM_setIntensityFunc;
- intensity: a Scalar between 0.0 and 1.0. 1.0 is the maximum intensity and 0.0 will in effect pause the ACM.
- ACM reference: a reference to the ACM object itself, or a reference to any unit in the group the ACM is synchronized to.
A full list of ACM functions can be found in this thread. [1].