forceSpeed: Difference between revisions
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(add. ArmA2 classification) |
m (Unit of forceSpeed is in meters / second. You can check this by setting a vehicle's speed by forcespeed to be 6 and then getting the speed using speed command (it returns approximately 21.6)) |
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| Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. Used unit is | | Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. Used unit is m/s. |= Description | ||
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|p1= object: [[Object]] |= Parameter 1 | |p1= object: [[Object]] |= Parameter 1 | ||
|p2= speed: [[Number]] (in | |p2= speed: [[Number]] (in m/s) |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 17:41, 17 September 2009
Description
- Description:
- Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. Used unit is m/s.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object forceSpeed speed
- Parameters:
- object: Object
- speed: Number (in m/s)
- Return Value:
- Nothing
Examples
- Example 1:
- _helicopter forceSpeed 150
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 17:02, 2 March 2007 (CET)
- Donnervogel
- Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
- Posted on 9 February 2008
- Kronzky
- Does not seem to do anything at the current time (V1.08.5163)