BIS fnc spawnVehicle: Difference between revisions

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{{Command|=
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{{Function|= Comments
| arma2 |=
 
|1.00|=
 
|arg= |= MPARGUMENTS
 
|eff= |= MPEFFECTS
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| arma2 |= Game name
| Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing [[group]] or create a new [[group]].


|1.00|= Game version
|=
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| <pre>/*
| [position,direction,type,side or group] call '''BIS_fnc_spawnVehicle'''  |=
File: spawnVehicle.sqf


Description:
|p1= position - desired [[position]] ([[Array]]) |=
Function to spawn a certain vehicle type with all crew (including turrets).
The vehicle can either become part of an existing group or create a new group.


Parameter(s):
|p2= direction - desired azimuth/[[direction]] ([[Number]]) |=
_this select 0: desired position (Array).
_this select 1: desired azimuth (Number).
_this select 2: type of the vehicle (String).
_this select 3: side or existing group (Side or Group).
_this select 4: (optional) force precise position (Bool, default: true).


Returns:
|p3= type - [[typeOf|type]] of the vehicle ([[String]]) |=
Array:
 
0: new vehicle (Object).
|p4= side or group - side or existing group ([[Side]] or [[Group]]) |=
1: all crew (Array of Objects).
2: vehicle's group (Group).
*/


//Validate parameter count
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
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| <!-- [] call [[BIS_fnc_spawnVehicle]]; --> |= Syntax
| [[Array]] - 0: created vehicle ([[Object]]), 1: all crew ([[Array]] of [[Object|Objects]]), 2: vehicle's group ([[Group]])  |= Return value


|p1= |= Parameter 1


| |= Return value
|x1= <code>[getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle</code>|= EXAMPLE1
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|x1= <code></code> |=
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| |= See also
| [[Functions Library]], [[ArmA_2:_CfgVehicles | Arma 2 CfgVehicles]] |= SEEALSO


|  |= MPBEHAVIOUR
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}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
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<!-- Note Section END -->
<h3 style='display:none'>Bottom Section</h3>
</dl>


<h3 style="display:none">Bottom Section</h3>
[[Category:ArmA 2: Functions|BIS_FNC_SPAWNVEHICLE}}]]
[[Category:Function Group: Spawning|{{uc:spawnVehicle}}]]
[[Category:Functions|{{uc:spawnVehicle}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:spawnVehicle}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:spawnVehicle}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:spawnVehicle}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:spawnVehicle}}]]

Revision as of 21:06, 11 January 2010

Hover & click on the images for description

Description

Description:
Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
Groups:
Uncategorised

Syntax

Syntax:
[position,direction,type,side or group] call BIS_fnc_spawnVehicle
Parameters:
position - desired position (Array)
direction - desired azimuth/direction (Number)
type - type of the vehicle (String)
side or group - side or existing group (Side or Group)
Return Value:
Array - 0: created vehicle (Object), 1: all crew (Array of Objects), 2: vehicle's group (Group)

Examples

Example 1:
[getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle

Additional Information

See also:
Functions Library Arma 2 CfgVehicles

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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