BIS fnc spawnVehicle: Difference between revisions
Jump to navigation
Jump to search
m (Generated by BIS_fnc_exportFunctionsToWiki) |
No edit summary |
||
Line 1: | Line 1: | ||
{{Command|= | |||
____________________________________________________________________________________________ | |||
| arma2 |= | |||
|1.00|= | |||
|arg= |= MPARGUMENTS | |||
|eff= |= MPEFFECTS | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing [[group]] or create a new [[group]]. | ||
|= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [position,direction,type,side or group] call '''BIS_fnc_spawnVehicle''' |= | ||
|p1= position - desired [[position]] ([[Array]]) |= | |||
|p2= direction - desired azimuth/[[direction]] ([[Number]]) |= | |||
|p3= type - [[typeOf|type]] of the vehicle ([[String]]) |= | |||
|p4= side or group - side or existing group ([[Side]] or [[Group]]) |= | |||
| | | [[Array]] - 0: created vehicle ([[Object]]), 1: all crew ([[Array]] of [[Object|Objects]]), 2: vehicle's group ([[Group]]) |= Return value | ||
| |= | |x1= <code>[getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle</code>|= EXAMPLE1 | ||
__________ | |||
| |= | | [[Functions Library]], [[ArmA_2:_CfgVehicles | Arma 2 CfgVehicles]] |= SEEALSO | ||
| |= MPBEHAVIOUR | |||
____________________________________________________________________________________________ | |||
}} | }} | ||
< | <h3 style='display:none'>Bottom Section</h3> | ||
</ | |||
[[Category:ArmA 2: Functions|BIS_FNC_SPAWNVEHICLE}}]] | |||
[[Category: | |||
Revision as of 21:06, 11 January 2010
Description
- Description:
- Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
- Groups:
- Uncategorised
Syntax
- Syntax:
- [position,direction,type,side or group] call BIS_fnc_spawnVehicle
- Parameters:
- position - desired position (Array)
- direction - desired azimuth/direction (Number)
- type - type of the vehicle (String)
- side or group - side or existing group (Side or Group)
- Return Value:
- Array - 0: created vehicle (Object), 1: all crew (Array of Objects), 2: vehicle's group (Group)
Examples
- Example 1:
[getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle
Additional Information
- See also:
- Functions Library Arma 2 CfgVehicles
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note