disableSerialization: Difference between revisions
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Can be used to detecting load. Scope with disabled serialization is discontinued after load, even if there's endless loop inside. | |||
_loaded = [] [[spawn]] {[[disableSerialization]]; [[waitUntil]] {[[false]]};}; | |||
waitUntil {[[scriptDone]] _loaded;}; | |||
[[hint]] "Game was loaded!" | |||
Works for all possible load types - loading user save, loading autosave and resuming mission from main menu. | |||
Use with caution, as it handles two threads in memory, having impact at overall [[Code_Optimisation#Threads|scripting time]]. | |||
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Revision as of 09:26, 19 June 2010
Description
- Description:
- Disable saving of script containing this command. After this script can work with the data types which do not support serialization (UI types).
- Groups:
- Uncategorised
Syntax
- Syntax:
- disableSerialization
- Return Value:
- Nothing
Examples
- Example 1:
(example)
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Can be used to detecting load. Scope with disabled serialization is discontinued after load, even if there's endless loop inside.
_loaded = [] spawn {disableSerialization; waitUntil {false};};
waitUntil {scriptDone _loaded;};
hint "Game was loaded!"
Works for all possible load types - loading user save, loading autosave and resuming mission from main menu.
Use with caution, as it handles two threads in memory, having impact at overall scripting time.