BIS fnc wpAngle: Difference between revisions

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(Created page with "{{Function|= Comments ____________________________________________________________________________________________ | TKOH |= Game name |1.00|= Game version ____________________...")
 
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[[position]] dude,
[[position]] dude,
250,
250,
[60 1, 45 {[[alive]] dude}, "Spotted: %1%2"]
60 1, 45 {[[alive]] dude}, "Spotted: %1%2"
] [[spawn]] BIS_fnc_wpAngle;</code> |= Example 1
] [[spawn]] BIS_fnc_wpAngle;</code> |= Example 1



Revision as of 13:19, 27 October 2011

Hover & click on the images for description

Description

Description:
CIRCLE custom waypoint. Keep helicopter rotated in given vector toward target.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
arguments: [circleLimit, circleBorder, circleDir, customCond, hint]
Parameters:
circleLimit: Number - what time in seconds must be spent withing limit (default: 0)
circleBorder: Number - precision tolerance (smaller number means more precision) (default: 0.75)
circleDir: Number or Array - limit - direction or vector towards target (default: view of 2nd crew member - left (-90) or right (90))
customCond: Code - additional condition required for waypoint completion. Passed arguments are [_veh,_target]. (default: {true})
hint: String - formatted hint. %1 is value showing how precise current vector is (in percents), %2 is precent symbol "%1" (default: "%1%2")
Return Value:
Nothing

Examples

Example 1:
[ player, position dude, 250, 60 1, 45 {alive dude}, "Spotted: %1%2" ] spawn BIS_fnc_wpAngle;

Additional Information

See also:
See also needed

Notes

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Notes

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