scriptName: Difference between revisions
Jump to navigation
Jump to search
Killswitch (talk | contribs) m (Corrected the two first scriptName examples, which were assignments.) |
m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
||
Line 55: | Line 55: | ||
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]] | [[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 11:27, 2 November 2011
Description
- Description:
- Assign a friendly name to the VM script this command is executed from.
- Groups:
- Uncategorised
Syntax
- Syntax:
- scriptName name
- Parameters:
- name: String -
- Return Value:
- Nothing
Examples
- Example 1:
scriptName "leetscript.sqf";
orscriptName "Anyname";
- Example 2:
scriptName format ["%1ARTY\data\scripts\ARTY_sadarmDeploy.sqf (_this: %1)",_this];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
scriptName is good when you want to load the handle of some spawn or call with some name..
on top of leetscript.sqf:
scriptName "LEETSCRIPT";
call script via:
GLOBAL_SCR_NAME = [] spawn "leetscript.sqf";
then do:
hint format ["%1",GLOBAL_SCR_NAME];
will return:
LEETSCRIPT
--Vigilante 17:39, 13 June 2009 (CEST)