arma2.cfg: Difference between revisions
m (→Example) |
m (→Generic config) |
||
Line 84: | Line 84: | ||
|- | |- | ||
| AToC=7; || setting not available in UI, Level of Alpha To Coverage Anti-Aliasing<ref name="AToC" /> (7=all enabled(default) or 0=disabled (normal AA prior AToC)) | | AToC=7; || setting not available in UI, Level of Alpha To Coverage Anti-Aliasing<ref name="AToC" /> (7=all enabled(default) or 0=disabled (normal AA prior AToC)) | ||
0 - disabled | 0 - disabled | ||
1 - AToC on grass | 1 - AToC on grass | ||
Line 94: | Line 93: | ||
6 - AToC on A2 + OA trees | 6 - AToC on A2 + OA trees | ||
7 - AToC enabled on grass, A2 & OA trees (default) | 7 - AToC enabled on grass, A2 & OA trees (default) | ||
''More http://forums.bistudio.com/showpost.php?p=1998153&postcount=42 detailed description] by a community member.'' | |||
|- | |||
| FXAA=0 || Setting to enable/disable Anti-Aliasing technique via post processing [[http://timothylottes.blogspot.com/2011/03/nvidia-fxaa.html]]<ref name="FXAA" /> | |||
0 - Disabled | |||
1 - FXAA_QUALITY_PRESET_10 | |||
2 - FXAA_QUALITY_PRESET_11 | |||
3 - FXAA_QUALITY_PRESET_12 | |||
4 - FXAA_QUALITY_PRESET_13 | |||
5 - FXAA_QUALITY_PRESET_14 | |||
6 - FXAA_QUALITY_PRESET_15 | |||
7 - FXAA_QUALITY_PRESET_20 | |||
8 - FXAA_QUALITY_PRESET_21 | |||
9 - FXAA_QUALITY_PRESET_22 | |||
10 - FXAA_QUALITY_PRESET_23 | |||
11 - FXAA_QUALITY_PRESET_24 | |||
12 - FXAA_QUALITY_PRESET_25 | |||
13 - FXAA_QUALITY_PRESET_26 | |||
14 - FXAA_QUALITY_PRESET_27 | |||
15 - FXAA_QUALITY_PRESET_28 | |||
16 - FXAA_QUALITY_PRESET_29 | |||
17 - FXAA_QUALITY_PRESET_39 | |||
''Complexity fo quality settings are based on default FXAA 3.14 settings'' | |||
|} | |} | ||
Revision as of 15:36, 28 November 2011
Introduction
The arma2.cfg or arma2oa.cfg or takeonh.cfg file are a configuration files containing detailed information about YOUR game setup.
Information such as language, LOD detail, resolution are stored in these files.
The config files are written after the ARMA 2 was run for first time and the system settings are detected.
The files itself are just as editable in a text file. The content format is
variable = value;
Warning : Use in-game UI options to configure game instead editing this file, unless You know what You doing.
Note: All changes via in-game UI options are saved into arma2.cfg on successful game exit.
Location
- Armed Assault: The arma.cfg file is located in %userprofile%\Documents\ARMA\arma.cfg.
- Armed Assault 2: The arma2.cfg file is located in %userprofile%\Documents\ARMA 2\arma2.cfg.
- Operation Arrowhead: The arma2oa.cfg file is located in %userprofile%\Documents\ArmA 2 Expansion\arma2oa.cfg.
Custom Name and Location
You can change the naming with the startup parameter -cfg=<string>.
-cfg=myGameSettings.cfg
The file will be then located in your game directory instead.
c:\arma2\myGameSettings.cfg
Example
Generic config
language="English"; | language selector |
adapter=-1; | written by engine each start, changing it manually has no effect! |
3D_Performance=93750; | written by engine each start, changing it manually has no effect! |
Resolution_Bpp=32; | bit per pixel depth of output |
Resolution_W=1920; | interface resolution width in fullscreen |
Resolution_H=1200; | interface resolution height in fullscreen |
refresh=60; | monitor refresh rate in fullscreen |
Render_W=2400; | 3D rendered resolution width in fullscreen |
Render_H=1500; | 3D rendered resolution width in fullscreen |
FSAA=0; | full screen antialiasing level |
postFX=0; | post processing level |
GPU_MaxFramesAhead=1000; | setting not available in UI, supported values 1 to 1000 (0==driver), May lower 'Mouse lag' by GPU render-ahead buffer |
GPU_DetectedFramesAhead=3; | written by engine each start, changing it manually has no effect! |
HDRPrecision=8; | setting not available in UI (ARMA2, OA has it since 1.57), supported values are 8(default), 16 and 32. Defines bit depth precision for HDR. |
lastDeviceId=""; | written by engine each start, changing it manually has no effect!, might be blank |
localVRAM=1063723008; | written by engine each start, changing it manually has no effect! |
nonlocalVRAM=1878616064; | written by engine each start, changing it manually has no effect! |
winX=470; | position of window in X axis |
winY=64; | position of window in Y axis |
winW=1440; | interface resolution width in window |
winH=900; | interface resolution height in window |
winDefW=1440; | 3D rendered resolution width in window |
winDefH=900; | 3D rendered resolution height in window |
Windowed=0; | written by engine each exit, depend on state in last run (1=windowed or 0=fullscreen) |
Vsync=1; | Option to disable V-sync(Vertical synchronization, 1=enabled(default) or 0=disabled) |
AToC=7; | setting not available in UI, Level of Alpha To Coverage Anti-Aliasing[1] (7=all enabled(default) or 0=disabled (normal AA prior AToC))
0 - disabled 1 - AToC on grass 2 - AToC on new OA trees (takistan, zargabad, proving ground, shapur) 4 - AToC on old A2 trees (utes, chernarus) // combined 3 - AToC on grass & OA trees 5 - AToC on A2 trees + grass 6 - AToC on A2 + OA trees 7 - AToC enabled on grass, A2 & OA trees (default) More http://forums.bistudio.com/showpost.php?p=1998153&postcount=42 detailed description] by a community member. |
FXAA=0 | Setting to enable/disable Anti-Aliasing technique via post processing [[1]][2]
0 - Disabled 1 - FXAA_QUALITY_PRESET_10 2 - FXAA_QUALITY_PRESET_11 3 - FXAA_QUALITY_PRESET_12 4 - FXAA_QUALITY_PRESET_13 5 - FXAA_QUALITY_PRESET_14 6 - FXAA_QUALITY_PRESET_15 7 - FXAA_QUALITY_PRESET_20 8 - FXAA_QUALITY_PRESET_21 9 - FXAA_QUALITY_PRESET_22 10 - FXAA_QUALITY_PRESET_23 11 - FXAA_QUALITY_PRESET_24 12 - FXAA_QUALITY_PRESET_25 13 - FXAA_QUALITY_PRESET_26 14 - FXAA_QUALITY_PRESET_27 15 - FXAA_QUALITY_PRESET_28 16 - FXAA_QUALITY_PRESET_29 17 - FXAA_QUALITY_PRESET_39 Complexity fo quality settings are based on default FXAA 3.14 settings |
Take On Helicopters
SWLayersCount=64; | |
PiPEnabled=0; | Setting to enable/disable Picture in Picture |
Languages
Simply alter
Language="English";
to whatever language you may wish to have.
See Also
See username.arma2profile for information about personalized user settings.
Notes
<references> [1]
- ↑ 1.0 1.1 Read Wikipedia article and GPU features list for more details
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedFXAA