addWeaponCargo: Difference between revisions

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| [[addMagazineCargo]], [[clearMagazineCargo]], [[clearWeaponCargo]] |= See also
| [[addMagazineCargo]], [[clearMagazineCargo]], [[clearWeaponCargo]], [[getWeaponCargo]] |= See also


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Revision as of 13:41, 5 March 2012

Hover & click on the images for description

Description

Description:
Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Once the weapon cargo space is filled up, any further addWeaponCargo commands are ignored.
Groups:
Uncategorised

Syntax

Syntax:
vehicleName addWeaponCargo [weaponName, count]
Parameters:
vehicleName: Object - vehicle to add the weapons to
[weaponName, count]: Array
weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
count: Number - number of weapons to add.
Return Value:
Nothing

Examples

Example 1:
_truck addWeaponCargo ["M16",5]

Additional Information

See also:
addMagazineCargoclearMagazineCargoclearWeaponCargogetWeaponCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Only works on clients. Sbsmac 11:02, 24 October 2009 (CEST)
When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a call compile preprocessFile command (and not execVM). Galzohar 11:02, 10 July 2010

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