Improved Fog – Arma 3
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(Created page with "Category:Arma 3: Editing ==General== Main improvements are: * fog density now decays with altitude * skybox and clouds are colored by fog ==Computation== Most importatnt val...") |
m (moved Arma 3 Improved fog to Arma 3 Improved Fog: Inconsistency fix.) |
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Revision as of 15:58, 29 April 2013
General
Main improvements are:
- fog density now decays with altitude
- skybox and clouds are colored by fog
Computation
Most importatnt values in computation:
- fogBase - base altitude for fog (in meters)
- beta0 - macroscopic cross-section of atmospheric scatterers at base altitude - determines density of fog based on distance from viewer at base altitude
- fogDecay - how much the fog density decays with altitude. 0 = constant density, 0.0049333 = density halves every 500m
Config
In world config following values can be configured:
startFogBase = 0.0; // base altitude for fog computations (in meters) forecastFogBase = 0.0; startFogDecay = 0.005; // decay coefficient - decay of fog with altitude forecastFogDecay = 0.005; fogBeta0Min = 0.0001; // beta0 (macroscopic cross-section of atmospheric scatterers at base level) for fog value 0 fogBeta0Max = 0.02; // beta0 (macroscopic cross-section of atmospheric scatterers at base level) for fog value 1
Script commands
Command setFog was extended - now can be used in two forms: