magazinesAmmo: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) No edit summary |
(Version fixed - shouldn't be present in version 0.74.) |
||
Line 4: | Line 4: | ||
| arma3 |= Game name | | arma3 |= Game name | ||
|0. | |0.76|= Game version | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 12:52, 10 August 2013
Description
- Description:
- Returns array of arrays of all vehicle's magazines and their ammo count. When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use magazinesAmmoFull to return all magazines. Output format: [[magazine1],[magazine2],[magazine3]...[magazineN]] Magazine format: 0: Magazine class name 1: Magazine current ammo count
- Groups:
- Uncategorised
Syntax
- Syntax:
- magazinesAmmo vehicle
- Parameters:
- vehicle: Object - unit or vehicle.
- Return Value:
- Array
Examples
- Example 1:
_magazinesAmmo = magazinesAmmo player; /* [ ["30Rnd_65x39_caseless_mag",30], ["30Rnd_65x39_caseless_mag",30], ["16Rnd_9x21_Mag",16], ["SmokeShellGreen",1], ["Chemlight_green",1], ["HandGrenade",1] ] */
- Example 2:
_magazinesAmmo = magazinesAmmo Mi_48; /* [ ["250Rnd_30mm_APDS_shells",250], ["250Rnd_30mm_HE_shells",250], ["8Rnd_LG_scalpel",8], ["38Rnd_80mm_rockets",38] ] */
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note