weaponsItems: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Added note with grenade launcher example, and warning about array order)
Line 18: Line 18:


|x1= [[Image:Weaponsitems.jpg|200px|right|border]]<code>[[hint]] [[str]] [[weaponsItems]] [[player]];
|x1= [[Image:Weaponsitems.jpg|200px|right|border]]<code>[[hint]] [[str]] [[weaponsItems]] [[player]];
/*
 
[
[
[ //=PRIMARY=
[ //=PRIMARY=
Line 49: Line 49:
]
]
]
]
<nowiki>*/</nowiki></code>|= EXAMPLE1  
</code>|= EXAMPLE1  


|x2= <code>[[hint]] [[str]] [[weaponsItems]] [[vehicle]] [[player]];
|x2= <code>[[hint]] [[str]] [[weaponsItems]] [[vehicle]] [[player]];


/*
[
[
[
[
Line 84: Line 83:
]
]
]
]
<nowiki>*/</nowiki></code>
</code>


|= EXAMPLE2  
|= EXAMPLE2  
Line 98: Line 97:
<dl class='command_description'>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 17 August, 20123
<dt class="note">[[User:AgentRev01|AgentRev]]<dd class="note">
Here's how the primary weapon looks if you have a grenade launcher and grenade loaded inside it:
<br/>
<br/>
<code>[
"arifle_MX_GL_F",
"muzzle_snds_H",
"acc_pointer_IR",
"optic_Aco",
[
"30Rnd_65x39_caseless_mag",
30
],
[
"1Rnd_HE_Grenade_shell",
1
]
]</code>
<br/>
Also, be careful with this function. The weapons are listed in the order they were taken by the unit, with the most recent at the bottom of the array. Therefore, do not assume the first one is always the primary weapon, and so on.


<!-- Note Section END -->
<!-- Note Section END -->

Revision as of 17:23, 17 August 2013

Hover & click on the images for description

Description

Description:
Returns an array with subarrays contains class names and also names of connected items of all the vehicle's weapons.
Groups:
Uncategorised

Syntax

Syntax:
weaponsItems vehicle
Parameters:
vehicle: Object - unit or vehicle
Return Value:
Array

Examples

Example 1:
Weaponsitems.jpg
hint str weaponsItems player;

[ [ //=PRIMARY= "arifle_MX_ACO_pointer_F", //weapon "muzzle_snds_H", //suppressor "acc_pointer_IR", //laser "optic_Aco", //optics [ //loaded magazine "30Rnd_65x39_caseless_mag", //mag type 30 //mag ammo count ] ],[ //=SECONDARY= "launch_NLAW_F", "", "", "", [ "NLAW_F", 1 ] ],[ //=HANDGUN= "hgun_P07_F", "muzzle_snds_L", "", "", [ "16Rnd_9x21_Mag", 11 ] ] ]

Example 2:
hint str weaponsItems vehicle player; [ [ "gatling_30mm", "", "", "", [ "250Rnd_30mm_HE_shells", 250 ] ],[ "missiles_SCALPEL", "", "", "", [ "8Rnd_LG_scalpel", 8 ] ],[ "rockets_Skyfire", "", "", "", [ "38Rnd_80mm_rockets", 38 ] ] ]

Additional Information

See also:
primaryWeaponItemssecondaryWeaponItemshandgunItemsaddPrimaryWeaponItemaddSecondaryWeaponItemaddHandgunItemprimaryWeaponsecondaryWeaponhandgunWeapon

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 17 August, 20123
AgentRev
Here's how the primary weapon looks if you have a grenade launcher and grenade loaded inside it:

[ "arifle_MX_GL_F", "muzzle_snds_H", "acc_pointer_IR", "optic_Aco", [ "30Rnd_65x39_caseless_mag", 30 ], [ "1Rnd_HE_Grenade_shell", 1 ] ]
Also, be careful with this function. The weapons are listed in the order they were taken by the unit, with the most recent at the bottom of the array. Therefore, do not assume the first one is always the primary weapon, and so on.

Bottom Section