weaponsItems: Difference between revisions
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AgentRev01 (talk | contribs) m (Added note with grenade launcher example, and warning about array order) |
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|x1= [[Image:Weaponsitems.jpg|200px|right|border]]<code>[[hint]] [[str]] [[weaponsItems]] [[player]]; | |x1= [[Image:Weaponsitems.jpg|200px|right|border]]<code>[[hint]] [[str]] [[weaponsItems]] [[player]]; | ||
[ | [ | ||
[ //=PRIMARY= | [ //=PRIMARY= | ||
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] | ] | ||
] | ] | ||
</code>|= EXAMPLE1 | |||
|x2= <code>[[hint]] [[str]] [[weaponsItems]] [[vehicle]] [[player]]; | |x2= <code>[[hint]] [[str]] [[weaponsItems]] [[vehicle]] [[player]]; | ||
[ | [ | ||
[ | [ | ||
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] | ] | ||
] | ] | ||
</code> | |||
|= EXAMPLE2 | |= EXAMPLE2 | ||
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<dl class='command_description'> | <dl class='command_description'> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on 17 August, 20123 | |||
<dt class="note">[[User:AgentRev01|AgentRev]]<dd class="note"> | |||
Here's how the primary weapon looks if you have a grenade launcher and grenade loaded inside it: | |||
<br/> | |||
<br/> | |||
<code>[ | |||
"arifle_MX_GL_F", | |||
"muzzle_snds_H", | |||
"acc_pointer_IR", | |||
"optic_Aco", | |||
[ | |||
"30Rnd_65x39_caseless_mag", | |||
30 | |||
], | |||
[ | |||
"1Rnd_HE_Grenade_shell", | |||
1 | |||
] | |||
]</code> | |||
<br/> | |||
Also, be careful with this function. The weapons are listed in the order they were taken by the unit, with the most recent at the bottom of the array. Therefore, do not assume the first one is always the primary weapon, and so on. | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 17:23, 17 August 2013
Description
- Description:
- Returns an array with subarrays contains class names and also names of connected items of all the vehicle's weapons.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
hint str weaponsItems player;
[ [ //=PRIMARY= "arifle_MX_ACO_pointer_F", //weapon "muzzle_snds_H", //suppressor "acc_pointer_IR", //laser "optic_Aco", //optics [ //loaded magazine "30Rnd_65x39_caseless_mag", //mag type 30 //mag ammo count ] ],[ //=SECONDARY= "launch_NLAW_F", "", "", "", [ "NLAW_F", 1 ] ],[ //=HANDGUN= "hgun_P07_F", "muzzle_snds_L", "", "", [ "16Rnd_9x21_Mag", 11 ] ] ]
- Example 2:
hint str weaponsItems vehicle player; [ [ "gatling_30mm", "", "", "", [ "250Rnd_30mm_HE_shells", 250 ] ],[ "missiles_SCALPEL", "", "", "", [ "8Rnd_LG_scalpel", 8 ] ],[ "rockets_Skyfire", "", "", "", [ "38Rnd_80mm_rockets", 38 ] ] ]
Additional Information
- See also:
- primaryWeaponItemssecondaryWeaponItemshandgunItemsaddPrimaryWeaponItemaddSecondaryWeaponItemaddHandgunItemprimaryWeaponsecondaryWeaponhandgunWeapon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 17 August, 20123
- AgentRev
-
Here's how the primary weapon looks if you have a grenade launcher and grenade loaded inside it:
[ "arifle_MX_GL_F", "muzzle_snds_H", "acc_pointer_IR", "optic_Aco", [ "30Rnd_65x39_caseless_mag", 30 ], [ "1Rnd_HE_Grenade_shell", 1 ] ]
Also, be careful with this function. The weapons are listed in the order they were taken by the unit, with the most recent at the bottom of the array. Therefore, do not assume the first one is always the primary weapon, and so on.