Beta Patches – Take On Mars
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===17th September 2013=== | ===17th September 2013=== | ||
{{PatchStart}} | {{PatchStart}} | ||
| | {{Patch|type=c|note=Changed Timer Event to support infinite repetitions.}} | ||
| Changed Timer Event to support infinite repetitions. | {{Patch|type=a|note=Added more rocks and details to Deimos.}} | ||
{{Patch|type=f|note=Fixed description issues in Kaiser Crater mission Dune Gullies.}} | |||
| | {{Patch|type=f|note=Fixed issue where scenarios could be loaded from the wrong location in the Editor.}} | ||
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| Fixed description issues in Kaiser Crater mission Dune Gullies. | |||
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| Fixed issue where scenarios could be loaded from the wrong location in the Editor. | |||
{{PatchEnd}} | {{PatchEnd}} | ||
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===15th September 2013=== | ===15th September 2013=== | ||
{{PatchStart}} | {{PatchStart}} | ||
| | {{Patch|type=a|note=Added scenario Asteroid E5651 for the Zero-G Probe in the Asteroid belt location.}} | ||
| Added scenario Asteroid E5651 for the Zero-G Probe in the Asteroid belt location. | {{Patch|type=a|note=Added On Scenario Start type Trigger.}} | ||
{{Patch|type=a|note=Added Reset button for Trigger properties in the Editor.}} | |||
| | {{Patch|type=a|note=Added Space sky preset.}} | ||
{{Patch|type=a|note=Added 2 more spawn options for objects to the Editor.}} | |||
{{Patch|type=c|note=Completed Gravity Vector Align for Zero-G Probe.}} | |||
| | {{Patch|type=f|note=Fixed Scenario image not reloading when new image crated.}} | ||
{{Patch|type=f|note=Fixed minor issue of scenario menu being open over object spawn menu.}} | |||
{{Patch|type=f|note=Fixed minor issue of Script Event being callable only after reload in Editor.}} | |||
| | {{Patch|type=f|note=Fixed issue releated to thrusters on the Zero-G Probe being inverted after load.}} | ||
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| Completed Gravity Vector Align for Zero-G Probe. | |||
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| Fixed Scenario image not reloading when new image crated. | |||
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| Fixed minor issue of scenario menu being open over object spawn menu. | |||
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| Fixed minor issue of Script Event being callable only after reload in Editor. | |||
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| Fixed issue releated to thrusters on the Zero-G Probe being inverted after load. | |||
{{PatchEnd}} | {{PatchEnd}} | ||
===14th September 2013=== | ===14th September 2013=== | ||
{{PatchStart}} | {{PatchStart}} | ||
| | {{Patch|type=a|note=Added robotic arms to Zero-G Probe.}} | ||
| Added robotic arms to Zero-G Probe. | {{Patch|type=a|note=Added 2 presets for the Zero-G Probe.}} | ||
{{Patch|type=a|note=Completed controls for the Zero-G Probe.}} | |||
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{{PatchEnd}} | {{PatchEnd}} | ||
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===13th September 2013=== | ===13th September 2013=== | ||
{{PatchStart}} | {{PatchStart}} | ||
| | {{Patch|type=a|note=Added asteroid generator script to Asteroid Generator scenario.}} | ||
| Added asteroid generator script to Asteroid Generator scenario. | {{Patch|type=a|note=Added more rocks to Deimos.}} | ||
{{Patch|type=c|note=Improved addons system loading.}} | |||
| | {{Patch|type=f|note=Fixed serialization of Timer Event.}} | ||
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| Improved addons system loading. | |||
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| Fixed serialization of Timer Event. | |||
{{PatchEnd}} | {{PatchEnd}} | ||
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===12th September 2013=== | ===12th September 2013=== | ||
{{PatchStart}} | {{PatchStart}} | ||
| | {{Patch|type=a|note=Added Scenario properties menu, where date, time, description can be defined.}} | ||
| Added Scenario properties menu, where date, time, description can be defined. | {{Patch|type=a|note=Added button to take current render and save it to the currently opened scenario.}} | ||
{{Patch|type=a|note=Added dynamic asteroids to spawnable Dynamic Objects.}} | |||
| | {{Patch|type=a|note=Added Unassign Mission to vehicles and the map.}} | ||
{{Patch|type=a|note=Added/Adjusted preview and logout images for vehicles in the map.}} | |||
{{Patch|type=a|note=Added info to mission targets in map (such as zone number, required instruments, etc).|id=208}} | |||
| | {{Patch|type=a|note=Added type to instrument list in vehicle details in map.}} | ||
{{Patch|type=a|note=Added correct preview pictures of each vehicle type (in the map).}} | |||
{{Patch|type=a|note=Added support for position and angle offsets to vehicles displayed in the Rover Lab.}} | |||
| | {{Patch|type=a|note=Added restart dialog when an add-on has been downloaded and loaded.}} | ||
{{Patch|type=a|note=Allowed re-assigning of vehicles to other missions even if their's in incomplete.}} | |||
{{Patch|type=c|note=Increased max vehicle name length to 22 characters.|id=63}} | |||
| | {{Patch|type=c|note=Improved appearance of the Rover Lab.}} | ||
{{Patch|type=c|note=Improved addon packing/unpacking system.}} | |||
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| Added type to instrument list in vehicle details in map. | |||
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| Increased max vehicle name length to 22 characters. | |||
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| Improved appearance of the Rover Lab. | |||
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| Improved addon packing/unpacking system. | |||
{{PatchEnd}} | {{PatchEnd}} | ||
===11th September 2013=== | ===11th September 2013=== | ||
{{PatchStart}} | {{PatchStart}} | ||
| | {{Patch|type=a|note=Added Asteroid Belt location.}} | ||
| Added Asteroid Belt location. | {{Patch|type=a|note=Added Zero-G Probe WIP controls.}} | ||
{{Patch|type=a|note=Added rocks to Deimos.}} | |||
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{{PatchEnd}} | {{PatchEnd}} | ||
===10th September 2013=== | ===10th September 2013=== | ||
{{PatchStart}} | {{PatchStart}} | ||
| | {{Patch|type=c|note=Improved Skip Time duration selection list (now drop-down).|id=32}} | ||
| Improved Skip Time duration selection list (now drop-down). | {{Patch|type=c|note=Improved gamepad support in Mission Control.}} | ||
{{Patch|type=f|note=Fixed bug where after analyzing the orange frame and visible zone would stay.}} | |||
| | {{Patch|type=f|note=Fixed bug where the +/- zoom buttons would sometimes show for cameras without zoom.|id=295}} | ||
| Improved gamepad support in Mission Control. | {{Patch|type=f|note=Fixed bug where CTR or LOG tabs (if open) were empty upon logging into the vehicle.|id=92}} | ||
{{Patch|type=f|note=Fixed bug where Arcade style GUI was not persistent with the option setting.|id=94}} | |||
| | {{Patch|type=f|note=Fixed bug where using Text Vehicle spawned it beneath the location.|id=314}} | ||
| Fixed bug where after analyzing the orange frame and visible zone would stay. | |||
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| Fixed bug where the +/- zoom buttons would sometimes show for cameras without zoom. | |||
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| Fixed bug where CTR or LOG tabs (if open) were empty upon logging into the vehicle. | |||
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| Fixed bug where Arcade style GUI was not persistent with the option setting. | |||
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| Fixed bug where using Text Vehicle spawned it beneath the location. | |||
{{PatchEnd}} | {{PatchEnd}} | ||
Revision as of 04:35, 20 September 2013
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Due to the nature of how Take On Mars is update; patch version numbers and dates may not be accurate. Changes will be posted after the game has been updated.
Patches
Patch 0.8.0209 (dev)
19th September 2013
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Patch 0.8.0208 (dev)
18th September 2013
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17th September 2013
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16th September 2013
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15th September 2013
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14th September 2013
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Patch 0.8.0205 (dev)
13th September 2013
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12th September 2013
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11th September 2013
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10th September 2013
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Patch 0.8.0199
9th September 2013
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Patch 0.8.0196 (dev)
6th September 2013
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Patch 0.8.0195 (dev)
4th September 2013
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3rd September 2013
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Patch 0.8.0183 (dev)
2nd September 2013
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30th August 2013
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Patch 0.8.0174 (dev)
29th August 2013
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28th August 2013
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26th August 2013
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23rd August 2013
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22ed August 2013
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21st August 2013
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20th August 2013
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19th August 2013 (DRAM FROM GAMESCOM):
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19th August 2013:
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17th August 2013:
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Patch 0.8.0174
16th August 2013:
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Patch 0.8.0173(dev)
Patch 0.8.0172(dev)
15th August 2013:
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14th August 2013:
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13th August 2013:
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12th August 2013:
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9th August 2013:
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8th August 2013:
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7th August 2013:
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6th August 2013:
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5th August 2013:
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2nd August 2013:
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Patch 0.8.0170
- EARLY ACCESS RELEASED