onPlayerDisconnected: Difference between revisions

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Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces. <br>
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces. <br>
Note as of ArmA 2 version 1.02 this function returns also variable '''_uid''' with uniqueID of player.
Note as of ArmA 2 version 1.02 this function returns also variable '''_uid''' with uniqueID of player.
{{Feature arma3|In order to keep compatability between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}}
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Revision as of 14:46, 1 November 2013

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
This statement is launched whenever a player is disconnected from a MP session.
Variables _id and _name are set.
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
Note as of ArmA 2 version 1.02 this function returns also variable _uid with uniqueID of player.
Arma 3
In order to keep compatability between official and community content the functions BIS_fnc_addStackedEventHandler and BIS_fnc_removeStackedEventHandler should be used instead.
Groups:
Uncategorised

Syntax

Syntax:
onPlayerDisconnected statement
Parameters:
statement: String
Return Value:
Nothing

Examples

Example 1:
onPlayerDisconnected "endMission ""END1"";";

Additional Information

See also:
onPlayerConnected

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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