camCommit: Difference between revisions

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m (example tidy)
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|x1= <code>; create a camera object<br/>
|x1= '''SQS'''<code>; create a camera object
_cam <nowiki>=</nowiki> "camera" [[camCreate]] [5600,4800,10]<br/>
_cam = "camera" [[camCreate]] [5600,4800,10]
_cam [[camSetTarget]] [[player]]<br/>
_cam [[camSetTarget]] [[player]]
_cam [[cameraEffect]] ["internal", "BACK"]<br/>
_cam [[cameraEffect]] ["internal", "BACK"]
_cam [[camCommit]] 0<br/>
_cam [[camCommit]] 0
<br/>
 
<nowiki>;</nowiki> smoothly move the camera to its new position in 6 seconds<br/>
<nowiki>;</nowiki> smoothly move the camera to its new position in 6 seconds
_cam [[camSetPos]] [5680,4720,20]<br/>
_cam [[camSetPos]] [5680,4720,20]
_cam [[camCommit]] 6<br/>
_cam [[camCommit]] 6
@[[camCommitted]] _cam<br/>
@[[camCommitted]] _cam
<br/>
 
<nowiki>;</nowiki> proceed</code> |= Example 1
<nowiki>;</nowiki> proceed</code> |= Example 1


|x2= '''SQF'''<code>[[private]] "_cam";


|x2= <pre>
[[comment]] "create a camera object";
// Arma 2 compilat code
_cam = "camera" [[camCreate]] <nowiki>[</nowiki>[[position]] [[player]] [[select]] 0, [[position]] [[player]] [[select]] 1, 2];
private "_cam";
_cam [[camSetTarget]] [[player]];
 
_cam [[cameraEffect]] ["internal", "BACK"];
// create a camera object
_cam [[camCommit]] 0;
_cam = "camera" camCreate [position player select 0,position player select 1,2];
_cam camSetTarget player;
_cam cameraEffect ["internal", "BACK"];
_cam camCommit 0;


// smoothly move the camera to its new position in 6 seconds
[[comment]] "smoothly move the camera to its new position in 6 seconds";
_cam camSetPos [position player select 0,(position player select 1) + 10,20];
_cam [[camSetPos]] <nowiki>[</nowiki>[[position]] [[player]] [[select]] 0, ([[position]] [[player]] [[select]] 1) + 10, 20];
_cam camCommit 6;
_cam [[camCommit]] 6;
waitUntil {camCommitted _cam;};
[[waitUntil]] { [[camCommitted]] _cam; };</code> |= Example 2
</pre>
|= Example 2
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Revision as of 23:03, 10 April 2014

Hover & click on the images for description

Description

Description:
Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately.
Groups:
Uncategorised

Syntax

Syntax:
camera camCommit time
Parameters:
camera: Object - object of type "camera"
time: Number - time in seconds during which the changes shall be done
Return Value:
Nothing

Examples

Example 1:
SQS; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
Example 2:
SQFprivate "_cam"; comment "create a camera object"; _cam = "camera" camCreate [position player select 0, position player select 1, 2]; _cam camSetTarget player; _cam cameraEffect ["internal", "BACK"]; _cam camCommit 0; comment "smoothly move the camera to its new position in 6 seconds"; _cam camSetPos [position player select 0, (position player select 1) + 10, 20]; _cam camCommit 6; waitUntil { camCommitted _cam; };

Additional Information

See also:
camCommitted

Notes

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Only post proven facts here! Add Note

Notes

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