onPlayerDisconnected: Difference between revisions

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|mp= In MP [[onPlayerDisconnected]] is executed only on the server |=


<h3 style="display:none">Notes</h3>
<h3 style="display:none">Notes</h3>

Revision as of 20:07, 22 May 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
This statement is launched whenever a player is disconnected from a MP session.
Variables _id and _name are set.
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
Note as of ArmA 2 version 1.02 this function returns also variable _uid with uniqueID of player.
Arma 3
In order to keep compatability between official and community content the functions BIS_fnc_addStackedEventHandler and BIS_fnc_removeStackedEventHandler should be used instead.
Groups:
Uncategorised

Syntax

Syntax:
onPlayerDisconnected statement
Parameters:
statement: String or Code
Return Value:
Nothing

Examples

Example 1:
onPlayerDisconnected "endMission ""END1"";";
Example 2:
onPlayerDisconnected {diag_log [_id, _uid, _name]};

Additional Information

See also:
onPlayerConnected

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

|mp= In MP onPlayerDisconnected is executed only on the server |=

Notes

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