allUnits: Difference between revisions
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m (see also) |
Fred Gandt (talk | contribs) m (Switching to uniformed upper case for all *UAV* commands) |
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|x1= <code>{_x setDamage 0.5; _x groupChat "Braaains"} forEach allUnits;</code>|= EXAMPLE1 | |x1= <code>{_x [[setDamage]] 0.5; _x [[groupChat]] "Braaains"} [[forEach]] [[allUnits]];</code>|= EXAMPLE1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[ | | [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allUnitsUAV]], [[allCurators]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 20:05, 6 July 2014
Description
- Description:
- Return a list of all units (all persons except agents). Dead units and units waiting to respawn are excluded.
- Groups:
- Uncategorised
Syntax
- Syntax:
- allUnits
- Return Value:
- Array
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 15, 2011
- kju
- It returns infantry outside and inside vehicles.