setDammage: Difference between revisions
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[[Category:Scripting Commands|SETDAMMAGE]] | [[Category:Scripting Commands|SETDAMMAGE]] | ||
[[Category:Scripting Commands OFP 1. | [[Category:Scripting Commands OFP 1.96|SETDAMMAGE]] | ||
[[Category:Scripting Commands OFP 1.46|SETDAMMAGE]] | [[Category:Scripting Commands OFP 1.46|SETDAMMAGE]] | ||
[[Category:Scripting Commands ArmA|SETDAMMAGE]] | [[Category:Scripting Commands ArmA|SETDAMMAGE]] |
Revision as of 20:28, 1 June 2006
object setDammage damage
Operand types:
object: Object
damage: Number
Type of returned value:
Description:
Damage / repair object.
Damage 0 means fully functional, damage 1 means completely destroyed / dead.
See also getDammage
Note: This function is identical to setDamage.
setDamage was introduced to fix a spelling error in this operator's name.
Note: Setting a unit's damage to a negative value will set their health to full, but impair their aim.
Example:
soldier1 setDammage 1