setDammage: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
[[Category:Scripting Commands|SETDAMMAGE]]
[[Category:Scripting Commands|SETDAMMAGE]]
[[Category:Scripting Commands OFP 1.97|SETDAMMAGE]]
[[Category:Scripting Commands OFP 1.96|SETDAMMAGE]]
[[Category:Scripting Commands OFP 1.46|SETDAMMAGE]]
[[Category:Scripting Commands OFP 1.46|SETDAMMAGE]]
[[Category:Scripting Commands ArmA|SETDAMMAGE]]
[[Category:Scripting Commands ArmA|SETDAMMAGE]]

Revision as of 20:28, 1 June 2006


object setDammage damage


Operand types:

object: Object

damage: Number

Type of returned value:

Nothing

Description:

Damage / repair object.
Damage 0 means fully functional, damage 1 means completely destroyed / dead.

See also getDammage

Note: This function is identical to setDamage.
setDamage was introduced to fix a spelling error in this operator's name.
Note: Setting a unit's damage to a negative value will set their health to full, but impair their aim.


Example:

soldier1 setDammage 1