setWaypointCompletionRadius: Difference between revisions
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| [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]] [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[setWaypointVisible]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]], [[waypointSpeed | | [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]] [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[setWaypointVisible]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]], [[waypointSpeed]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 07:52, 3 August 2014
Description
- Description:
- The completion radius allows units to call the waypoint completed once they are inside of the given circle.
- Groups:
- Uncategorised
Syntax
- Syntax:
- waypoint setWaypointCompletionRadius radius
- Parameters:
- waypoint: Array - format Waypoint
- radius: Number
- Return Value:
- Nothing
Examples
- Example 1:
[grp, 2] setWaypointCompletionRadius 30;
Additional Information
- See also:
- waypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatMode setWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypewaypointSpeed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 29 January 2010, 14:12
- Laking
-
- The completion radius is currently important for units moving in the Combat mode.
- With default completion radius = 0 the leader always finishes in the exact location of the waypoint.
- By providing a completion radius you allow him to plan his road to a cover nearby instead.
- This does not necessarily mean the waypoint is complete once they are inside of the circle.
- The way it works now it is complete once unit is inside and does not think it would be reasonable to move any closer.