BIS fnc loadInventory: Difference between revisions
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|p1= |= Parameter 1 | |p1= |= Parameter 1 | ||
| |= Return value | | Nothing |= Return value | ||
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|x1= <code></code> |= | |x1= <code>[soldier1, [missionNamespace, "loadout"]] call BIS_fnc_saveInventory; //save loadout of object called soldier1 in variable "loadout"<br/>[player, [missionNamespace, "loadout"]] call BIS_fnc_loadInventory; //load inventory from variable "loadout", onto player</code> |= | ||
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Revision as of 14:07, 6 September 2014
Description
- Description:
/* Description: Add config defined inventory to an unit Parameter(s): 0: OBJECT - object which will receive the loadout 1: CONFIG - link to CfgVehicles soldier or to CfgRespawnInventory ARRAY in format [NAMESPACE or GROUP or OBJECT,STRING] - inventory saved using BIS_fnc_saveInventory 2: ARRAY of STRINGs - config entries to be ignored (e.g. "weapons", "uniform", ...) Returns: BOOL */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Nothing
Examples
- Example 1:
[soldier1, [missionNamespace, "loadout"]] call BIS_fnc_saveInventory; //save loadout of object called soldier1 in variable "loadout"
[player, [missionNamespace, "loadout"]] call BIS_fnc_loadInventory; //load inventory from variable "loadout", onto player
Additional Information
- See also:
- BIS_fnc_saveInventory
Notes
-
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