disableSerialization: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) No edit summary |
No edit summary |
||
Line 26: | Line 26: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[Display]], [[displayAddEventHandler]], [[displayRemoveAllEventHandlers]], [[displayRemoveEventHandler]] |= SEEALSO | | [[Display]], [[displayAddEventHandler]], [[displayRemoveAllEventHandlers]], [[displayRemoveEventHandler]], [[uiSleep]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 17:17, 10 September 2014
Description
- Description:
- Disable saving of script containing this command. After this script can work with the data types which do not support serialization (UI types).
- Groups:
- Uncategorised
Syntax
- Syntax:
- disableSerialization
- Return Value:
- Nothing
Examples
- Example 1:
disableSerialization; _display = findDisplay 46;
Additional Information
- See also:
- DisplaydisplayAddEventHandlerdisplayRemoveAllEventHandlersdisplayRemoveEventHandleruiSleep
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 19 June, 2010
- Str
- Can be used to detecting load. Scope with disabled serialization is discontinued after load, even if there's endless loop inside. _loaded = [] spawn {disableSerialization; waitUntil {false};}; waitUntil {scriptDone _loaded;}; hint "Game was loaded!" Works for all possible load types - loading user save, loading autosave and resuming mission from main menu. Use with caution, as it handles two threads in memory, having impact at overall scripting time.
- Posted on 23 October, 2013
- Killzone_Kid
-
If you do not store UI elements (Display, Control) in variables, you do not need disableSerialization; UI elements are usually returned by scripting commands such as findDisplay or passed as params in UI event handler scripts (displayAddEventHandler, ctrlAddEventHandler).
This code will require disableSerialization:
disableSerialization; _display = findDisplay 123; _ctrl = _display displayCtrl -1; _ctrl ctrlSetText "LOL";
This code will not:findDisplay 123 displayCtrl -1 ctrlSetText "LOL";