setUnitAbility: Difference between revisions
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| Sets skill of given unit. | | Sets skill of given unit. Unlike with [[setSkill]] it is possible to use values > 1 with this command, and even though [[skill]] will correctly return set value, the actual unit ability will be capped to max available. |= Description | ||
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|p1= unit: [[Object]] |= Parameter 1 | |p1= unit: [[Object]] |= Parameter 1 | ||
|p2= skill: [[Number]] | |p2= skill: [[Number]] |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
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|x1= < | |x1= <code>_unit [[setUnitAbility]] 1;</code> |= Example 1 | ||
|x2= <code>bob [[setUnitAbility]] -[[log]] 0; | |||
[[hint]] [[str]] [[skill]] bob; //1.#INF</code> |= Example 1 | |||
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Revision as of 12:47, 8 October 2014
Description
- Description:
- Sets skill of given unit. Unlike with setSkill it is possible to use values > 1 with this command, and even though skill will correctly return set value, the actual unit ability will be capped to max available.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_unit setUnitAbility 1;
- Example 2:
bob setUnitAbility -log 0; hint str skill bob; //1.#INF
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on October 8, 2014 - 09:20 (UTC)
- Dwarden
- AFAIK not used in Arma 3 anymore (or equals to setSkill)