allUnitsUAV: Difference between revisions

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| [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allDeadMen]], [[agents]], [[showUAVFeed]], [[shownUAVFeed]], [[getConnectedUAV]], [[UAVControl]] , [[connectTerminalToUAV]] , [[isUAVConnected]] |= SEEALSO  
| [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allDeadMen]], [[agents]], [[showUAVFeed]], [[shownUAVFeed]], [[getConnectedUAV]], [[UAVControl]], [[connectTerminalToUAV]], [[isUAVConnected]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 10:51, 10 October 2014

Hover & click on the images for description

Description

Description:
Return a list of all UAV units.
Groups:
Uncategorised

Syntax

Syntax:
allUnitsUAV
Return Value:
Array of Objects

Examples

Example 1:
hint format ["No. of UAV(s) on the map: %1", count allUnitsUAV];
Example 2:
{_x setDamage 1} forEach allUnitsUAV;

Additional Information

See also:
allCuratorsallGroupsallDeadplayableUnitsswitchableUnitsvehiclesallDeadMenagentsshowUAVFeedshownUAVFeedgetConnectedUAVUAVControlconnectTerminalToUAVisUAVConnected

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on October 10, 2014 - 01:23 (UTC)
AgentRevolution
This actually returns a list of all UAV vehicles, not the AI units that are inside UAVs.