ropeAttachTo: Difference between revisions

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(Added ropeAttachTo command based on ingame documentation and experimentation)
 
m (dev)
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| arma 3 |= Game name
| arma 3 dev|= Game name


|1.33|= Game version
|1.33|= Game version

Revision as of 04:17, 17 October 2014

-wrong parameter ("arma 3 dev") defined!-[[:Category:Introduced with arma 3 dev version 1.33|1.33]]
Hover & click on the images for description

Description

Description:
Attach vehicle to rope with optional offset
Groups:
Uncategorised

Syntax

Syntax:
[veh, toPoint, ropeEndDownDir] ropeAttachTo rope
Parameters:
veh: Object
toPoint: Array - [x,y,z] offset relative to veh model center
ropeEndDownDir: Array
rope: Object
Return Value:
Nothing

Examples

Example 1:
[veh1,[0,0,0],[0,0,-1]] ropeAttachTo (ropes heli1 select 0);

Additional Information

See also:
ropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeDestroyropeLengthropeUnwoundropeAttachedToropeCreateropeDetachropeAttachEnabledropeCutropeEndPositionropeUnwindsetSlingLoadslingLoadAssistantShown

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma 3 dev version 1.33]][[ Category: arma 3 dev: New Scripting Commands | ROPEATTACHTO]][[ Category: arma 3 dev: Scripting Commands | ROPEATTACHTO]]

Notes

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