allowDammage: Difference between revisions
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Killzone Kid (talk | contribs) (command is still valid should have proper page) |
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| | | Allow or prevent an object being damaged (or injured, or killed). Alias of [[allowDamage]]. | ||
<br> | |||
The command does not prevent object from taking scripted damage such as [[setDamage]] or [[setHit]]. | |||
<br> | |||
{{Important|Command has to be executed where object is [[local]] and as long as object does not change locality the effect of this command will be global. | |||
|= Description | If object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect.}} |= Description | ||
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| object '''allowDammage''' allow |= Syntax | |||
|p1= object: [[Object]] - |= PARAMETER1 | |||
|p2= allow: [[Boolean]] - |= PARAMETER2 | |||
| [[Nothing]] |= RETURNVALUE | |||
| | |x1= <code>[[player]] [[allowDammage]] [[false]];</code> |= EXAMPLE1 | ||
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Revision as of 09:43, 24 October 2014
Description
- Description:
- Allow or prevent an object being damaged (or injured, or killed). Alias of allowDamage.
The command does not prevent object from taking scripted damage such as setDamage or setHit.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player allowDammage false;
Additional Information
- See also:
- setDammagegetDammageallowDamage damage setDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on October 24, 2014 - 03:23 (UTC)
- DreadedEntity
- This command is still working in A3 1.32.127785, at least in single player. I didn't test multiplayer.