createVehicleCrew: Difference between revisions
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As of ARMA 3 v1.26 the command will work on non-empty vehicles. If any of the crew defined in config are missing they will be added. | As of ARMA 3 v1.26 the command will work on non-empty vehicles. If any of the crew defined in config are missing they will be added. | ||
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<dd class="notedate">Posted on November 8, 2014 - 17:06 (UTC)</dd> | |||
<dt class="note">[[User:Tankbuster|Tankbuster]]</dt> | |||
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This command creates drivers/copilots, commanders and gunners where appropriate, but it never creates cargo crew. | |||
So a gunship Huron will get a pilot and copilot plus 2 door gunners, but nobody in the back. | |||
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Revision as of 18:06, 8 November 2014
Description
- Description:
- Creates crew to given empty vehicle. Crew members are default crew defined in config. Crew side will also correspond to vehicle's faction.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
// Spawn a flying UAV with crew. myUAV = [getPos player, 0, "B_UAV_02_F", west] call BIS_fnc_spawnVehicle; createVehicleCrew (myUAV select 0);
- Example 2:
_veh = createVehicle ["O_MRAP_02_hmg_F", position player, [], 0, "NONE"]; createVehicleCrew _veh; { diag_log [_x, faction _x, side _x, side group _x]; } forEach crew _veh;
[O Alpha 1-1:1,"OPF_F",EAST,EAST] [O Alpha 1-1:2,"OPF_F",EAST,EAST]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on August 20, 2014 - 14:01 (UTC)
- SilentSpike
- As of ARMA 3 v1.26 the command will work on non-empty vehicles. If any of the crew defined in config are missing they will be added.
- Posted on November 8, 2014 - 17:06 (UTC)
- Tankbuster
- This command creates drivers/copilots, commanders and gunners where appropriate, but it never creates cargo crew. So a gunship Huron will get a pilot and copilot plus 2 door gunners, but nobody in the back.