onPlayerDisconnected: Difference between revisions
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Killzone Kid (talk | contribs) (format) |
Killzone Kid (talk | contribs) (serverexec) |
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Revision as of 22:33, 4 May 2015
Description
- Description:
- This statement is launched whenever a player is disconnected from a MP session.
Variables _id and _name are set.
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
Note as of ArmA 2 version 1.02 this function returns also variable _uid with uniqueID of player. - Multiplayer:
- In MP onPlayerDisconnected is executed only on the server
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
onPlayerDisconnected "endMission ""END1"";";
- Example 2:
onPlayerDisconnected {diag_log [_id, _uid, _name]};
Additional Information
- See also:
- onPlayerConnected
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on January 14, 2015 - 19:21 (UTC)
- AgentRevolution
- For Arma 3 v1.32 and onward, one might want to consider using instead the HandleDisconnect mission event handler for greater flexibility.