Revive – Arma 3
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== Installation == | == Installation == | ||
The system acts as a [ | The system acts as a [[Arma_3_Respawn#Respawn_Templates|Respawn Template]] and can be used in conjunction with others. ('''Note:''' Currently limited to "MenuPosition" and "MenuInventory".) | ||
To use it to your mission, add the following line to your [ | To use it to your mission, add the following line to your [[Description.ext]] file: | ||
<code>respawnTemplates[] = {"Revive"};</code> | <code>[[Description.ext#respawnTemplates|respawnTemplates<nowiki>[]</nowiki>]] = {"Revive"};</code> | ||
== Customization == | == Customization == | ||
=== description.ext === | === description.ext === | ||
<code>reviveDelay = 6; // The time it takes to revive a unit. Will be halved if you have a Medikit. (Default: 6 seconds.) | <code>[[Description.ext#reviveDelay|reviveDelay]] = 6; // The time it takes to revive a unit. Will be halved if you have a Medikit. (Default: 6 seconds.) | ||
reviveForceRespawnDelay = 3; // The time it takes to force your respawn while incapacitated. (Default: 3 seconds.) | [[Description.ext#reviveForceRespawnDelay|reviveForceRespawnDelay]] = 3; // The time it takes to force your respawn while incapacitated. (Default: 3 seconds.) | ||
reviveBleedOutDelay = 120; // The time it takes for a unit to bleed out. (Default: 2 minutes.)</code> | [[Description.ext#reviveBleedOutDelay|reviveBleedOutDelay]] = 120; // The time it takes for a unit to bleed out. (Default: 2 minutes.)</code> | ||
=== Other === | === Other === | ||
Use the following to prevent the player from entering the incapacitated state: | Use the following to prevent the player from entering the incapacitated state: | ||
<code>player setVariable ["BIS_revive_disableRevive", true];</code> | <code>[[player]] [[setVariable]] ["BIS_revive_disableRevive", [[true]]];</code> |
Revision as of 12:57, 9 June 2015
-wrong parameter ("A3") defined!-[[:Category:Introduced with A3 version 1.42|1.42]]
Overview
Revive offers a grace period of incapacitation for players killed during multiplayer gameplay. Team mates can then choose to revive incapacitated players, quickly getting them back into the fight instead of forcing them to respawn.
Installation
The system acts as a Respawn Template and can be used in conjunction with others. (Note: Currently limited to "MenuPosition" and "MenuInventory".)
To use it to your mission, add the following line to your Description.ext file:
respawnTemplates[] = {"Revive"};
Customization
description.ext
reviveDelay = 6; // The time it takes to revive a unit. Will be halved if you have a Medikit. (Default: 6 seconds.)
reviveForceRespawnDelay = 3; // The time it takes to force your respawn while incapacitated. (Default: 3 seconds.)
reviveBleedOutDelay = 120; // The time it takes for a unit to bleed out. (Default: 2 minutes.)
Other
Use the following to prevent the player from entering the incapacitated state:
player setVariable ["BIS_revive_disableRevive", true];