onPlayerDisconnected: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(more interesting example)
(see also)
Line 33: Line 33:




| [[onPlayerConnected]], [[Arma_3:_Event_Handlers#HandleDisconnect|HandleDisconnect]] |= See also
| [[onPlayerConnected]], [[didJIP]], [[didJIPOwner]], [[Arma_3:_Event_Handlers#HandleDisconnect|HandleDisconnect]] |= See also


|mp= In MP [[onPlayerDisconnected]] is executed only on the server |=
|mp= In MP [[onPlayerDisconnected]] is executed only on the server |=

Revision as of 15:54, 3 August 2015

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
This command will execute attached code whenever a player is leaving an MP session. The code will receive a number of special variables:
  • _id: Number - is the unique DirectPlay ID. Quite useless as the number is too big for in-built string representation and gets rounded. It is also the same id used for user placed markers.
  • _name: String - is profileName of the leaving player.
  • _uid: String - is getPlayerUID of the leaving player. In Arma 3 it is also the same as Steam ID.
  • _owner: (since Arma 3 v1.49) Number - is owner id of the leaving player. Can be used for kick or ban purposes or just for publicVariableClient.
  • _jip: (since Arma 3 v1.49) Boolean - is a flag that indicated whether or not the player joined after the mission has started (Joined In Progress). true - if the player was JIP, otherwise false.
Arma 3
In order to keep compatability between official and community content the functions BIS_fnc_addStackedEventHandler and BIS_fnc_removeStackedEventHandler should be used instead.
Multiplayer:
In MP onPlayerDisconnected is executed only on the server
Groups:
Uncategorised

Syntax

Syntax:
onPlayerDisconnected code
Parameters:
code: String or Code
Return Value:
Nothing

Examples

Example 1:
onPlayerDisconnected "diag_log [_id, _uid, _name]";
Example 2:
onPlayerDisconnected { if (count allPlayers == 0) then { endMission "END1"; }; };

Additional Information

See also:
onPlayerConnecteddidJIPdidJIPOwnerHandleDisconnect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

Bottom Section

Posted on January 14, 2015 - 19:21 (UTC)
AgentRevolution
For Arma 3 v1.32 and onward, one might want to consider using instead the HandleDisconnect mission event handler for greater flexibility.