Validating Geometries: Difference between revisions
Line 23: | Line 23: | ||
on all objects in the current LOD | on all objects in the current LOD | ||
Note that a multi-sided faces (e.g. quad, a 4-sided face), or multiple faces sharing the same plane (2 triangles next to each other) must be perfectly planar to each other, otherwise they can get flagged as non-convex. | |||
=== Faces/Textures === | === Faces/Textures === |
Revision as of 00:39, 3 September 2015
Objects that are used in the Geometry or Fire Geometry LOD must be closed and convex in order to work.
To test for these qualities you can use the following methods:
Open Objects
Either select the objects manually or find them via
- Structure | Topology | Find Non-Closed
Then close them via
- Structure | Topology | Close
Depending on the Topology, closing it that way might not work properly. In that case you need to fix it manually in either Objectbuilder or your 3rd party Modellingsoftware.
Non-Convex Objects
Either select the objects manually or find them via
- Structure | Convexities | Find Non-Convexities
and then close them via
- Structure | Convexities | Convex Hull
Or, alternatively, apply a
- Structure | Convexities | Component Convex Hull
on all objects in the current LOD
Note that a multi-sided faces (e.g. quad, a 4-sided face), or multiple faces sharing the same plane (2 triangles next to each other) must be perfectly planar to each other, otherwise they can get flagged as non-convex.
Faces/Textures
In general it is also a good idea to test for any illegal/dead textures via
- Structure | Check Faces