createMarker: Difference between revisions
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Killzone Kid (talk | contribs) (example see also) |
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|x1= <code>_marker = [[createMarker]] ["Marker1", [[position]] [[player]] ]</code> |= Example 1 | |x1= <code>_marker = [[createMarker]] ["Marker1", [[position]] [[player]]]</code> |= Example 1 | ||
|x2= <code>_marker = [[createMarker]] ["Marker2", [[player]] ]</code> |= Example 2 | |x2= <code>_marker = [[createMarker]] ["Marker2", [[player]]]</code> |= Example 2 | ||
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|mp= createMarker is global, use [[createMarkerLocal]] if you want to create a marker locally|= | |mp= createMarker is global, use [[createMarkerLocal]] if you want to create a marker locally|= |
Revision as of 17:14, 20 September 2015
Description
- Description:
- Creates a new marker at the given position. The marker name has to be unique.
- Multiplayer:
- createMarker is global, use createMarkerLocal if you want to create a marker locally
- Groups:
- Uncategorised
Syntax
- Syntax:
- createMarker [name, position]
- Parameters:
- [name, position]: Array
- name: String
- position: Array or Object - format position: Position, Position2D or Object
- Return Value:
- String
Examples
- Example 1:
_marker = createMarker ["Marker1", position player]
- Example 2:
_marker = createMarker ["Marker2", player]
Additional Information
- See also:
- allMapMarkerssetMarkerBrushsetMarkerColorsetMarkerDirsetMarkerPossetMarkerShapesetMarkerSizesetMarkerTextsetMarkerTypesetMarkerAlpha
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
To create a marker which is visible on the map you need to define at least the following three settings:
_markerstr = createMarker ["markername",[_Xpos,_Ypos]];
_markerstr setMarkerShape "ICON";
_markerstr setMarkerType "DOT";
Bottom Section
- Posted on September 19, 2015 - 21:02 (UTC)
- Soldia (JP)
-
createMarker accepts an object as position parameter as well (A3 - 1.50.131969). You could try this with the following code (both SP/MP)
_markerstr = createMarker ["markername", player]; _markerstr setMarkerShape "RECTANGLE"; _markerstr setMarkerSize [100,100];
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Markers
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters