primaryWeapon: Difference between revisions
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Killzone Kid (talk | contribs) (notes corrected to make more sense) |
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<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:'' | <dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:'' | ||
'''primaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary | '''primaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon. | ||
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<dt class="note">[[User:Austin medic|Austin medic]]</dt> | <dt class="note">[[User:Austin medic|Austin medic]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
To directly detect the active weapon use [[currentWeapon]] command. | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
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Revision as of 12:35, 12 October 2015
Description
- Description:
- Returns name of unit's primary weapon (empty string if none).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_pWeap = primaryWeapon player;
- Example 2:
hint primaryWeapon player; //"arifle_MX_ACO_pointer_F"
Additional Information
- See also:
- primaryWeaponMagazineprimaryWeaponItemsaddPrimaryWeaponItemremovePrimaryWeaponItemremoveAllPrimaryWeaponItemssecondaryWeaponhandgunWeaponcurrentWeaponweapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:57
- hardrock
- Notes from before the conversion: primaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon.
Bottom Section
- Posted on October 11, 2015 - 21:53 (UTC)
- Austin medic
- To directly detect the active weapon use currentWeapon command.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Command Group: Weapons
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters