CfgMovesFatigue – Arma 3
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==Alphabetical Order== | ==Alphabetical Order== | ||
{{Cfg ref|abc}} | {{Cfg ref|abc}} | ||
===A=== | |||
====aimPrecisionSpeedCoef==== | |||
[[TokenNameValueTypes#Floats|Float]] | |||
<syntaxhighlight lang="c"> | |||
aimPrecisionSpeedCoef = 5; //aimPrecision adjusting rate coefficient between two animation states with different aimPrecision parameter value | |||
</syntaxhighlight> | |||
===S=== | ===S=== | ||
====staminaCooldown==== | ====staminaCooldown==== | ||
Line 24: | Line 32: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
=== | ===T=== | ||
== | [[TokenNameValueTypes#Floats|Float]] | ||
<syntaxhighlight lang="c"> | |||
terrainDrainSprint = -1; //when terrain gradient disable sprint, this stamina value is added to every animation state (do not stack with following terrain threshold) | |||
</syntaxhighlight> | |||
[[TokenNameValueTypes#Floats|Float]] | [[TokenNameValueTypes#Floats|Float]] | ||
<syntaxhighlight lang="c"> | <syntaxhighlight lang="c"> | ||
terrainDrainRun = -1; //when terrain gradient enable force walk, this stamina value is added to every animation state (do not stack with previous terrain threshold) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 12:19, 6 November 2015
Introduction
See CfgVehicles Config Reference Introduction
Alphabetical Order
A
aimPrecisionSpeedCoef
aimPrecisionSpeedCoef = 5; //aimPrecision adjusting rate coefficient between two animation states with different aimPrecision parameter value
S
staminaCooldown
staminaCooldown = 15; //when you run out of stamina the sprinting is disabled for this duration
staminaDuration
staminaDuration = 60; //total amount of stamina
staminaRestoration
staminaRestoration = 45; //time required for your current stamina pool (total stamina - inventory load) to restore
T
terrainDrainSprint = -1; //when terrain gradient disable sprint, this stamina value is added to every animation state (do not stack with following terrain threshold)
terrainDrainRun = -1; //when terrain gradient enable force walk, this stamina value is added to every animation state (do not stack with previous terrain threshold)
Location
Arma 3
%Arma 3 Root Folder%/Dta/bin.pbo/bin/config.cpp (note that TotalLoadCoef is overwritten from another config elsewhere)