Eden Editor: Group: Difference between revisions
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== Attributes == | == Attributes == | ||
<onlyinclude> | <onlyinclude> | ||
<!-- Exported from the game by BIS_fnc_3DENExportAttributes. Manual edits may be replaced by future exports. --> | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! colspan="3" | Info | ! colspan="3" | <big>Info</big> | ||
! colspan="2" | [[Eden Editor: Setting Attributes|Development]] | ! colspan="2" | <big>[[Eden Editor: Setting Attributes|Development]]</big> | ||
|- | |- | ||
! Name | ! Name | ||
Line 12: | Line 13: | ||
|- | |- | ||
| '''Callsign''' | | '''Callsign''' | ||
| | | State | ||
| Group callsign as displayed in the radio chat log. | | Group callsign as displayed in the radio chat log. | ||
| <tt>groupID</tt> | | <small><tt>groupID</tt></small> | ||
| [[String]] | | [[String]] | ||
|- | |- | ||
| '''Combat Mode''' | | '''Combat Mode''' | ||
| | | State | ||
| Controls how and when the group will choose to engage enemy targets. | | Controls how and when the group will choose to engage enemy targets. | ||
| <tt>combatMode</tt> | Available options: | ||
* '''Forced Hold Fire''' - The group will never fire under any circumstances. | |||
* '''Do Not Fire Unless Fired Upon, Keep Formation''' - Group members will hold fire unless directly threatened. | |||
* '''Do Not Fire Unless Fired Upon''' - Group members will move into positions from which they can shoot at the enemy, but will hold fire unless directly threatened. | |||
* '''Open Fire, Keep Formation''' - Default combat mode. Group members will fire upon any target in range, while staying in formation. The group leader may order individual members to engage specific targets. | |||
* '''Open Fire''' - Group members will fire at any suitable target in range, leaving the formation to find a suitable shooting position. | |||
| <small><tt>combatMode</tt></small> | |||
| [[String]] | | [[String]] | ||
|- | |- | ||
| ''' | | '''Behavior''' | ||
| | | State | ||
| Behavior pattern of the group. | | Behavior pattern of the group. | ||
| <tt>behaviour</tt> | Available options: | ||
* '''Careless''' - The same as 'Safe', except that it will not be switched automatically after spotting a threat. Use with caution, player may perceive AIs in this behavior as defective. | |||
* '''Safe''' - Non-combat behavior. Characters have weapons lowered. Vehicles follow roads and use lights. They automatically switch to 'Aware' upon spotting a threat. | |||
* '''Aware''' - Default behavior. Characters are in ready position. Vehicles prefer roads, do not use lights and their passengers will disembark to counter threats. | |||
* '''Combat''' - Firefight behavior. Characters break formation and take cover. Vehicles ignore roads and do not use lights. | |||
* '''Stealth''' - Characters break formation and move cautiously, preferring cover and going prone. Vehicles prefer roads, but do not use lights. | |||
| <small><tt>behaviour</tt></small> | |||
| [[String]] | | [[String]] | ||
|- | |- | ||
| '''Formation''' | | '''Formation''' | ||
| | | State | ||
| Default group formation. Based on the combat mode, group members may ignore the formation in 'Combat' and 'Stealth' modes. | | Default group formation. Based on the combat mode, group members may ignore the formation in 'Combat' and 'Stealth' modes. | ||
| <tt>formation</tt> | Available options: | ||
* '''Wedge''' | |||
* '''Vee''' | |||
* '''Line''' | |||
* '''Column''' | |||
* '''File''' | |||
* '''Staggered Col.''' | |||
* '''Echelon L.''' | |||
* '''Echelon R.''' | |||
* '''Diamond''' | |||
| <small><tt>formation</tt></small> | |||
| [[String]] | | [[String]] | ||
|- | |- | ||
| '''SpeedMode''' | | '''SpeedMode''' | ||
| | | State | ||
| Default travel speed of the group. In Combat and Stealth | | Default travel speed of the group. In Combat and Stealth behavior modes, group members will try to prioritize this setting. | ||
| <tt>speedMode</tt> | Available options: | ||
* '''Limited''' | |||
* '''Normal''' | |||
* '''Full''' | |||
| <small><tt>speedMode</tt></small> | |||
| [[String]] | | [[String]] | ||
|} | |} | ||
</onlyinclude> | </onlyinclude> | ||
[[Category:Eden Editor|Composition]] | [[Category:Eden Editor|Composition]] | ||
[[Category:Eden Editor: Asset Types|Composition]] | [[Category:Eden Editor: Asset Types|Composition]] |
Revision as of 14:37, 9 February 2016
Attributes
Info | Development | |||
---|---|---|---|---|
Name | Category | Description | Class | Type |
Callsign | State | Group callsign as displayed in the radio chat log. | groupID | String |
Combat Mode | State | Controls how and when the group will choose to engage enemy targets.
Available options:
|
combatMode | String |
Behavior | State | Behavior pattern of the group.
Available options:
|
behaviour | String |
Formation | State | Default group formation. Based on the combat mode, group members may ignore the formation in 'Combat' and 'Stealth' modes.
Available options:
|
formation | String |
SpeedMode | State | Default travel speed of the group. In Combat and Stealth behavior modes, group members will try to prioritize this setting.
Available options:
|
speedMode | String |