Eden Editor: Group: Difference between revisions

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== Attributes ==
== Attributes ==
<onlyinclude>
<onlyinclude>
<!-- Exported from the game by BIS_fnc_3DENExportAttributes. Manual edits may be replaced by future exports. -->
{| class="wikitable sortable"
{| class="wikitable sortable"
! colspan="3" | Info
! colspan="3" | <big>Info</big>
! colspan="2" | [[Eden Editor: Setting Attributes|Development]]
! colspan="2" | <big>[[Eden Editor: Setting Attributes|Development]]</big>
|-
|-
! Name
! Name
Line 12: Line 13:
|-
|-
| '''Callsign'''
| '''Callsign'''
| Group State
| State
| Group callsign as displayed in the radio chat log.
| Group callsign as displayed in the radio chat log.
| <tt>groupID</tt>
| <small><tt>groupID</tt></small>
| [[String]]
| [[String]]
|-
|-
| '''Combat Mode'''
| '''Combat Mode'''
| Group State
| State
| Controls how and when the group will choose to engage enemy targets.
| Controls how and when the group will choose to engage enemy targets.
| <tt>combatMode</tt>
Available options:
* '''Forced Hold Fire''' - The group will never fire under any circumstances.
* '''Do Not Fire Unless Fired Upon, Keep Formation''' - Group members will hold fire unless directly threatened.
* '''Do Not Fire Unless Fired Upon''' - Group members will move into positions from which they can shoot at the enemy, but will hold fire unless directly threatened.
* '''Open Fire, Keep Formation''' - Default combat mode. Group members will fire upon any target in range, while staying in formation. The group leader may order individual members to engage specific targets.
* '''Open Fire''' - Group members will fire at any suitable target in range, leaving the formation to find a suitable shooting position.
 
| <small><tt>combatMode</tt></small>
| [[String]]
| [[String]]
|-
|-
| '''Behaviour'''
| '''Behavior'''
| Group State
| State
| Behavior pattern of the group.
| Behavior pattern of the group.
| <tt>behaviour</tt>
Available options:
* '''Careless''' - The same as 'Safe', except that it will not be switched automatically after spotting a threat. Use with caution, player may perceive AIs in this behavior as defective.
* '''Safe''' - Non-combat behavior. Characters have weapons lowered. Vehicles follow roads and use lights. They automatically switch to 'Aware' upon spotting a threat.
* '''Aware''' - Default behavior. Characters are in ready position. Vehicles prefer roads, do not use lights and their passengers will disembark to counter threats.
* '''Combat''' - Firefight behavior. Characters break formation and take cover. Vehicles ignore roads and do not use lights.
* '''Stealth''' - Characters break formation and move cautiously, preferring cover and going prone. Vehicles prefer roads, but do not use lights.
 
| <small><tt>behaviour</tt></small>
| [[String]]
| [[String]]
|-
|-
| '''Formation'''
| '''Formation'''
| Group State
| State
| Default group formation. Based on the combat mode, group members may ignore the formation in 'Combat' and 'Stealth' modes.
| Default group formation. Based on the combat mode, group members may ignore the formation in 'Combat' and 'Stealth' modes.
| <tt>formation</tt>
Available options:
* '''Wedge'''
* '''Vee'''
* '''Line'''
* '''Column'''
* '''File'''
* '''Staggered Col.'''
* '''Echelon L.'''
* '''Echelon R.'''
* '''Diamond'''
 
| <small><tt>formation</tt></small>
| [[String]]
| [[String]]
|-
|-
| '''SpeedMode'''
| '''SpeedMode'''
| Group State
| State
| Default travel speed of the group. In Combat and Stealth behaviour modes, group members will try to prioritize this setting.
| Default travel speed of the group. In Combat and Stealth behavior modes, group members will try to prioritize this setting.
| <tt>speedMode</tt>
Available options:
* '''Limited'''
* '''Normal'''
* '''Full'''
 
| <small><tt>speedMode</tt></small>
| [[String]]
| [[String]]
|}
|}
</onlyinclude>
</onlyinclude>


[[Category:Eden Editor|Composition]]
[[Category:Eden Editor|Composition]]
[[Category:Eden Editor: Asset Types|Composition]]
[[Category:Eden Editor: Asset Types|Composition]]

Revision as of 14:37, 9 February 2016

Attributes

Info Development
Name Category Description Class Type
Callsign State Group callsign as displayed in the radio chat log. groupID String
Combat Mode State Controls how and when the group will choose to engage enemy targets.

Available options:

  • Forced Hold Fire - The group will never fire under any circumstances.
  • Do Not Fire Unless Fired Upon, Keep Formation - Group members will hold fire unless directly threatened.
  • Do Not Fire Unless Fired Upon - Group members will move into positions from which they can shoot at the enemy, but will hold fire unless directly threatened.
  • Open Fire, Keep Formation - Default combat mode. Group members will fire upon any target in range, while staying in formation. The group leader may order individual members to engage specific targets.
  • Open Fire - Group members will fire at any suitable target in range, leaving the formation to find a suitable shooting position.
combatMode String
Behavior State Behavior pattern of the group.

Available options:

  • Careless - The same as 'Safe', except that it will not be switched automatically after spotting a threat. Use with caution, player may perceive AIs in this behavior as defective.
  • Safe - Non-combat behavior. Characters have weapons lowered. Vehicles follow roads and use lights. They automatically switch to 'Aware' upon spotting a threat.
  • Aware - Default behavior. Characters are in ready position. Vehicles prefer roads, do not use lights and their passengers will disembark to counter threats.
  • Combat - Firefight behavior. Characters break formation and take cover. Vehicles ignore roads and do not use lights.
  • Stealth - Characters break formation and move cautiously, preferring cover and going prone. Vehicles prefer roads, but do not use lights.
behaviour String
Formation State Default group formation. Based on the combat mode, group members may ignore the formation in 'Combat' and 'Stealth' modes.

Available options:

  • Wedge
  • Vee
  • Line
  • Column
  • File
  • Staggered Col.
  • Echelon L.
  • Echelon R.
  • Diamond
formation String
SpeedMode State Default travel speed of the group. In Combat and Stealth behavior modes, group members will try to prioritize this setting.

Available options:

  • Limited
  • Normal
  • Full
speedMode String