setRain: Difference between revisions
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| time '''setRain''' rain |= Syntax | | time '''setRain''' rain |= Syntax | ||
|p1= time: [[Number]] | |p1= time: [[Number]] - transition time to the new value in seconds |= Parameter 1 | ||
|p2= rain: [[Number]]. | |p2= rain: [[Number]] - new rain value in range 0...1 |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= < | |x1= <code>60 [[setRain]] 1;</code> |= Example 1 | ||
|x2= Force no rain: <code>0 [[setRain]] 0; | |||
[[forceWeatherChange]]; | |||
999999 [[setRain]] 0;</code> |= Example 2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| mp = Each client and the server can have differing rain values. |= Multiplayer | | mp = Each client and the server can have differing rain values. |= Multiplayer | ||
| [[overcast]], [[setOvercast]], [[rain]] |= See also | | [[overcast]], [[setOvercast]], [[rain]], [[fog]] |= See also | ||
}} | }} |
Revision as of 15:19, 23 March 2016
Description
- Description:
- Set rain density smoothly over the given transition time (in seconds). A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when overcast is less than 0.7.
- Multiplayer:
- Each client and the server can have differing rain values.
- Groups:
- Uncategorised
Syntax
- Syntax:
- time setRain rain
- Parameters:
- time: Number - transition time to the new value in seconds
- rain: Number - new rain value in range 0...1
- Return Value:
- Nothing
Examples
- Example 1:
60 setRain 1;
- Example 2:
- Force no rain:
0 setRain 0; forceWeatherChange; 999999 setRain 0;
Additional Information
- See also:
- overcastsetOvercastrainfog
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on December 15, 2015 - 14:31 (UTC)
- Zapat
- setTimeMultiplier does NOT affect transition time.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Command Group: Environment
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters