allUnitsUAV: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (return is vehicles) |
Killzone Kid (talk | contribs) (see also) |
||
Line 20: | Line 20: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allDeadMen]], [[agents]], [[showUAVFeed]], [[shownUAVFeed]], [[getConnectedUAV]], [[UAVControl]], [[connectTerminalToUAV]], [[isUAVConnected]] |= SEEALSO | | [[unitIsUAV]], [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allDeadMen]], [[agents]], [[showUAVFeed]], [[shownUAVFeed]], [[getConnectedUAV]], [[UAVControl]], [[connectTerminalToUAV]], [[isUAVConnected]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 18:03, 4 July 2016
Description
- Description:
- Return a list of all UAV vehicles.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
hint format ["No. of UAV(s) on the map: %1", count allUnitsUAV];
- Example 2:
{_x setDamage 1} forEach allUnitsUAV;
Additional Information
- See also:
- unitIsUAVallCuratorsallGroupsallDeadplayableUnitsswitchableUnitsvehiclesallDeadMenagentsshowUAVFeedshownUAVFeedgetConnectedUAVUAVControlconnectTerminalToUAVisUAVConnected
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on October 10, 2014 - 01:23 (UTC)
- AgentRevolution
- This command returns a list of all unmanned vehicles, not the UAV AI units inside them, as the name might otherwise suggest.